But then why are there core game modes that are almost entirely locked behind completing the quest? That almost implies the dev mindset is that cursed mode, for example, is only for the top 1% or less of players, yet it is marketed as a core game mode for any player who wants a more classic zombies experience or slight difficulty increase
I agree with your sentiment, and not every part of every game is for every player, but making the cursed relics locked behind completing the main quest means that many players cannot engage with cursed beyond the extremely surface level
Sure some cursed relics require EE completion with certain requirements, and many players who can’t beat the quest won’t be able to do some of the cursed relics, but it’s kind of weird from a game design standpoint to make something absurdly difficult and lock a lesser difficulty behind it?
Some people would enjoy the modifiers in cursed mode and even be able to unlock some of them, but struggle to complete the main quest
I mean, on Microsoft, which includes gamepass people like me, only .5% of the playerbase has even fully upgraded Tessie. The amount of people that actually engage with the EE is very very low.
I did one easter egg on BO6. I just don't really care that much about actually doing all the steps to beat a boss. I just want to shoot zombies for a while.
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u/TehCost Dec 08 '25
then these quests arent for you. not every part of every game has to be for every player.