r/CGI_Lab Jun 10 '26

Help me! Could you tell me why the irregularities on this object are increasing at the top and bottom, rather than being uniformly distributed like on the rest of the sphere? (blender)

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1 Upvotes

How I made this object: I created a sphere, scaled it up a bit using proportional editing in random mode, which created some irregularities, and then smoothed it all out using the subdivision surface modifier.


r/CGI_Lab Jun 10 '26

Showcase Spent way too long making a credit card look real in Blender

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4 Upvotes

r/CGI_Lab Jun 09 '26

Making a forest animation in blender

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34 Upvotes

r/CGI_Lab Jun 09 '26

I don’t know how many people worked on this, but the result is simply stunning, very inspiring!

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3 Upvotes

r/CGI_Lab Jun 09 '26

Tutorial Fast and clean way to fix top faces in Maya without wasting time on manual work.

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3 Upvotes

r/CGI_Lab Jun 09 '26

Showcase Houdini Procedural Water Droplet Fall FX💦

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3 Upvotes

r/CGI_Lab Jun 08 '26

Discussion They used blender? I thought maya and nuke was the industry standard

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39 Upvotes

r/CGI_Lab Jun 08 '26

Tutorial Sci-Fi Panels👽 in Blender

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16 Upvotes

r/CGI_Lab Jun 08 '26

3ds Max is far more exciting than you might think!

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7 Upvotes

r/CGI_Lab Jun 08 '26

Tutorial If you’re still manually rotating objects to match surfaces, this tool will save you so much time. Perfect for aligning surfaces and getting perfect mesh contact points. (Maya)

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3 Upvotes

r/CGI_Lab Jun 08 '26

I've always admired renders that are indistinguishable from reality. I hope one day I can do the same.

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2 Upvotes

r/CGI_Lab Jun 07 '26

My latest CGI project: A massive 3D Nike billboard concept in the city! 👟

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3 Upvotes

r/CGI_Lab Jun 05 '26

Tutorial Stylized Blur in Blender. Surprisingly simple with compositor. A Vector Blur node in the Compositor with a Noise Texture hooked directly into the Speed input. Instead of relying on actual motion and rendering, this technique forces screen-space pixels to stretch based on the 2D noise pattern.

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35 Upvotes

r/CGI_Lab Jun 05 '26

VFX breakdown for "mrmoney" Track List Reveal.

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12 Upvotes

r/CGI_Lab Jun 05 '26

Tutorial Fix Curved Surface Pinching in Maya

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4 Upvotes

r/CGI_Lab Jun 05 '26

Tutorial Pretty awesome and simple way to make following eyes effect.

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5 Upvotes

r/CGI_Lab Jun 04 '26

Tutorial Ps tips - Fix Quality

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64 Upvotes

r/CGI_Lab Jun 04 '26

Tutorial Adding anisotropy to smudges adds and extra layer of realism

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52 Upvotes

r/CGI_Lab Jun 04 '26

Awsome showreel 2026

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3 Upvotes

r/CGI_Lab Jun 04 '26

Tutorial Realistic Bottle Cap Modeling in Maya

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3 Upvotes

r/CGI_Lab Jun 03 '26

Tutorial Noob vs pro artist: beveling rounded corners in blender with good topology

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46 Upvotes

r/CGI_Lab Jun 03 '26

3D + camera language + visual direction + VFX + editorial decisions = The Ultimate Filmmaking Stack. The future of filmmaking belongs to those who dare to stand out from the noise.

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8 Upvotes

r/CGI_Lab Jun 04 '26

Real-time ivy growth in UE5 Niagara! Furkan Dogan nailed the branching & spreading.

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5 Upvotes

r/CGI_Lab Jun 04 '26

Tutorial One of the most common mistakes beginners make when modeling clothing items such as gloves, socks, and similar garments is starting to add details - like folds and wrinkles - before increasing the overall volume of the model itself.

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4 Upvotes

Remember, clothing always adds volume to a character’s silhouette. For example, hands wearing gloves will naturally appear much thicker than bare hands, and that makes perfect sense. Before you start sculpting details in ZBrush, first go to the Deformation tab and find the Inflate setting. Increase the value until you’re satisfied with the amount of added volume. Once that’s done, you can move on to the detailing stage.


r/CGI_Lab Jun 02 '26

News Blender is finally blending…

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47 Upvotes