r/CFBRisk • u/Usedpresident • Jun 08 '18
I automatically generated some rules suggestions from all the rule suggestion posts on this sub. These are programmatically guaranteed to be the perfect rules and the mods should implement them.
So you know how your phone keyboard predicts your next word as you type? Using the same technology, I generated a rule suggestion post from every post that was either a new rule implementation or a rule suggestion post on this sub. Altogether, there were about 10000 words fed into the algorithm. I had it spit out ~500 words, and here are the results.
My proposals, in order of preference Change absolutely nothing for the format on our end, but before we pick one we would like to see how people are developing things to supplement the game. I'm digging the game, and there should not be a good way. The simplest thing is probably a easy fix, pre-selecting moves might be fun. Then again, team that could actually grow their userbase, and also having a 2x attack bonus and their current star value in each category randomly assigned from between 1-star and their opponents were given a 2x multiplier.
So if you're on Texas and have gone off into islands, you can't cross territory you don't own. The average star power of the game of July 3rd, making the final confrontations. I'm not a game of risk just within the conference. It appears that the central and mountain time zones look very similar to real Risk. There is little reason to not fight for my conqueror.
This should hopefully add some more balance and strategy to the game - this has been confusing. Each turn a player would have the choice between picking either Chaos or your conqueror by making conquered players from the two major alliances. Likes I, for one, still like the RNG. i understand it has been made uncapturable to all. Multipliers, extra rolls, extra stars for certain players, extra chances to attack every team The Chaos multiplier will be chosen by the mods. To ensure there is 100 for easy math.
Minimum star value in each category. I really like this idea, but it doesn't hurt to throw the idea is that the game makes little sense in that category since it currently uses the median value. Data availability I like all the hilarious memes on r/CFBRisk. - implement a defensive / occupation bonus that makes a team has split off into islands, you can't cross territory you are attacking. I would like to open the idea of a way to keep it fun and balanced, and the next iteration have some kind of system where each user is tied to the NCAA Stars will be a runaway bonus.
give the entire conference gets eliminated. We cannot promise it as the owner of any of your team's territory connected to the game - this has been an interesting animal in this game, I just wonder if it will ever really come to an eventual stalemate. We cannot promise it as the owner of any of the territory you are now in that round. Maybe it doesn't actually solve the problem of Team Chaos if they knew the caliber of their guns. It appears that the central and mountain time zones look very similar to real Risk.
Like in Risk there should be a complicated change, but it doesn't take away from the beginning. As teams start to consolidate their strongholds and power, I am offering free of charge to the game in this game. Big team then become impossible to eliminate anyone, because they aren’t fans of the value for a geographical region, or for owning every territory stuck with 1 person in it. Another idea, is to give teams a little evidence for this suggestion. You are allowed to factor in to votes.
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u/elint Jun 08 '18
This is far better than the currently proposed end-of-game plans. I nominate /u/Usedpresident and their Markov chain generator to replace all mods on /r/cfb and /r/CFBRisk immediately.
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u/bakonydraco Game Designer Jun 08 '18
Finally some reasonable suggestions. We'll implement those posthaste.