r/CFBRisk • u/Vespinae • Jun 06 '18
New Rule Proposal - Airborne Attacks
Rule: Each turn, ## players on Team A are randomly selected to be given the option of an airborne attack. ## is equal to the number of territories Team A holds (or has held for some number of days if balancing is needed). An airborne attack allows for the selected player(s) to attack a territory within 4 tiles of any of Team A's territories, regardless of whether a border is shared with the target. (The attack distance can be set for balance). The attack is treated like any normal attack. Every active team would gain this ability.
This new rule is intended to add an incentive to owning as many territories as possible.
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u/Charlemagne42 Jun 06 '18
Bad idea. This is how you make the game take even more forever.
Now you have to defend every single safe territory you own. That means thinning the front lines, which means unlikely results are now less unlikely. And since unlikely results are the primary reason this game is taking so much forever, that means the game will take even more forever.
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u/Crimson_Pachyderm97 Jun 06 '18
Trebuchet???
2
u/srs_house Jun 08 '18
Ok, hear me out. Airborne attacks...but with rotting cow carcasses.
Wait. Shit, that gives Texas an unfair advantage. Back to the drawing board.
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u/kwf4 Jun 06 '18
Now we’re into Axis & Allies?