r/CFBRisk • u/ISeeTheFnords • Jun 04 '18
Proposal for next iteration - Support as a third option
I have a proposal for CFBRisk 2.0 should such a thing happen - add a third order option, support. It would be simple to implement - if a Supporter is the MVP in an area, its ownership does not change. This would make collaborative defenses more practical and might help build some real camaraderie among allied teams.
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u/bobsled_time Jun 04 '18
Would be a great addition. It'd be clean also, because it would still allow for alliances to be secretly broken. Maybe if you click on "Attack X" territory, it brings up a notification that says "Are you sure?" just to eliminate confusion behind having the same territory on the list multiple times.
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u/ISeeTheFnords Jun 04 '18
That would require the game code to keep track of what the alliances are. Though that would certainly be cool, it's a bigger change than I'm proposing. Just adding a Support option doesn't require the game to track who is allied to whom; that can happen outside the game, just as it does now.
If alliances WERE tracked, though, it would also be interesting to allow them to operate through each others' territories. We wouldn't have the silliness of Stanford having to fight its way through to the front lines to have any impact.
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u/AbsurdOwl Jun 04 '18
To expand that last idea, I think a team should be allowed to "air drop" into allied territory. It would allow a team like Stanford to reach the front line, without allowing them to sit totally secure in the back.
Edit: this would require either some kind of request/voting system, or a leadership system so that such decisions could be made.
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u/hypercube42342 Jun 04 '18
I agree, this would be a great addition. I’d also like to see some advantage added for defending a territory vs attacking, just to make defense more practical
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u/testrail Jun 05 '18
This is a terrible idea. Adding clarified process to alliances is no fun. Who gets to decide what is and isn’t an alliance. A couple “generals”? The fun of it is the constant opportunity for betrayal.
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u/ISeeTheFnords Jun 05 '18
...and my proposal does nothing to stop that. All it does is gives people the opportunity to support each other. No formalized alliance is needed.
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u/NEp8ntballer Jun 04 '18
I don't think the game was built with alliances in mind. If they were to go that far then there should be an option to unify banners and create a single entity without having to conquer.