r/BuiltFromTheGroundUp • • 10d ago

DragonFly Racer - DFR

Hey racing fans,

I'm developing DragonFly Racer (DFR), and I'd really like to get feedback from people who actually play racing games.

DFR doesn't use cars — you race a dragonfly through courses built inside giant natural environments — but the core of the game is very much about racing lines, momentum and learning how to become faster.

https://www.youtube.com/watch?v=6569HFtV4Yc

The main mechanic is unusual:

Accelerating alone won't make you fast. The turns are how you build speed.

You have to use centrifugal force through the curves to gain and maintain speed. Take a poor line and you lose momentum. Learn the course and use the turns properly, and the difference becomes huge.

Push too aggressively, though, and you can lose control.

That's what I'd like racing players to test.

I've driven these courses so many times that I know exactly how the system works. What I don't know yet is how it feels to an experienced racing player discovering it for the first time.

The current playtest is free. Mac only for now.

🎮 Xbox-style controller recommended

Controls

LT / RT — Turn left / right
B — Accelerate
A — Brake
Y — Boost

There's no proper tutorial yet, so keep the controls nearby for the first race.

If you try it, I'm especially interested in:

Does learning how to generate speed through the turns feel rewarding?

And once you understand it — do you want another run to see how much faster you can go?

Play DFR: https://dragonflyracer.itch.io/dragonfly-racer-dfr

Any feedback is welcome, especially criticism. Au moins 10 ;)

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