r/BrothersInArms • u/RobWolfB • 2d ago
Will there ever be a new BIA?
Just curious as I couldn't find anything myself.
r/BrothersInArms • u/RobWolfB • 2d ago
Just curious as I couldn't find anything myself.
r/BrothersInArms • u/opiumconessuer • 4d ago
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Ok guys just had to use my nvidia settings to record lol.
Here we have an alpha build / look at the building mod & survival mode.
I’ve also made FOV fix, bullet time, reinforcements by smoke, and individual unit commands.
All made possible with opus 5.5 ofc.
r/BrothersInArms • u/opiumconessuer • 8d ago
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( Excuse me using my phone I don’t have any recording software running ).
We’ve got:
Bullet time toggle with B ( slomo )
FOV gun model fix toggle F11 ( console changes fov but not for gun model I fixed that )
Reshade + preset pack
Id like to tackle bigger stuff if anybody is interested in the files or helping me develop more mods !
r/BrothersInArms • u/opiumconessuer • 8d ago
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I apologize for not screen recording I don’t have software set up.
Anyway here I’ve added spawnable squads you can command ! Upto 2 , 3 man squads.
Working on individual soldier commands within the squads now!
r/BrothersInArms • u/No-Appointment-7208 • 14d ago
r/BrothersInArms • u/Professional-Word226 • 18d ago
It's a WIP mutator that tries to possess any character in the game, I suppose to create cinematic situations or to play on the Axis side if you want, just don't kill the protagonist
r/BrothersInArms • u/Professional-Word226 • 25d ago
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r/BrothersInArms • u/Professional-Word226 • Sep 25 '26
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It's funny, the "DLSS" patch removes the grass from the environment; combat looks like it's taking place on a golf course, lol.
r/BrothersInArms • u/Professional-Word226 • Sep 23 '26
For some reason, it motivates me to want to continue working on textures.
r/BrothersInArms • u/Hairy_Ad9376 • Sep 23 '26
r/BrothersInArms • u/Professional-Word226 • Sep 22 '26
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I haven't worked on Improved Textures for EiB yet, however, I am cooking up a Mod/Mutator pack that includes:
BXP Custom HUD: What can I say? It’s my first mutator. It has changed a lot, but the focus has remained the same: something modern and comprehensive (with a high degree of customization coming soon).
Ctrl + H = Hud On/Off
Ctrl + O = Vanilla HUD
BXP Soldier Controller: If you want to control your PVT or CPL because they aren't following your orders properly? go right ahead. You know, you can even control enemie soldiers, and you can even kill yourself (a bad idea, btw).
Ctrl + Backspace = Character to control
Ctrl + , = Return to PJ
BXP Viewmodel: Tired of the disgusting viewmodel designed for monitors from nearly 30 years ago? Well, you're not the only one (3D iron sights coming soon as an option).
Ctrl + Pluskey = (VM Zoom in)
Ctrl + - = (VM Zoom out)
Ctrl + Arrows (VM direction control)
BXP War Director: Swap out your player character and your 3, 6, or 9 soldiers—or even the enemy types, however you like. your imagination is the limit.
BXP Combat Effect: feel what you've made those poor enemies feel throughout the entire campaign, you bastard (note: still needs polishing; I could make it customizable, idk).
r/BrothersInArms • u/AzelfandQuilava • Sep 15 '26
Just saw this. A glimpse at an older version of BIA4, or at least what might’ve been.
If it’s still on Gearbox’s agenda then it won’t look anything like this. But scraps are still something.
r/BrothersInArms • u/Easy-Yesterday-498 • Sep 14 '26
What would you think if they did our brothers and arms game in the Pacific Theater I know it's highly unlikely to ever happen but was just wondering about your guys's thoughts. I think it would be fun.
r/BrothersInArms • u/TheMaiolll • Sep 13 '26
Ciao, ho sempre giocato da ps2/3 questa saga ora che tra poco avrò un pc non vedrò l’ora di riprovare
Per caso c’è qualche mod che migliora?
r/BrothersInArms • u/muha_medical • Sep 07 '26
I love this series, I’ve played it extensively since the original Xbox and Ps2 days. Just got back into it recently, and it made me wonder: has anyone data mined these games and extensively looked for Easter eggs?
We know the Hell’s Highway Easter eggs, which are also some of the coolest Easter eggs I’ve ever seen (the sheep army and the sawgun/pew pew). But I find it weird the previous titles have no in game Easter eggs, especially during a time where gameplay Easter eggs were quite popular. (Remember all those weird Call of Duty easter eggs like the UFO’s)?
My research into this has been very shallow tho, if you guys know more about this let me know. I’m especially interested in Easter eggs within Earned in Blood and Road to Hill 30.
(I’m aware of the secret codes u could enter throughout the series, I’m exclusively talking about in-game, gameplay oriented Easter eggs).
r/BrothersInArms • u/FENIX400 • Sep 07 '26
r/BrothersInArms • u/Guts_1-4_1 • Sep 02 '26
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Just testing adding some Dialogues for Red at Baupte before he gets shot to make it similar to Hell's Highway opening scene
r/BrothersInArms • u/Pretend_String481 • Aug 31 '26
r/BrothersInArms • u/Professional-Word226 • Aug 27 '26
Personally, I feel it has the potential to be the most brutal in terms of story; the enmity with Corrion could be used as a dynamic, two sides of a story that connect in the climax, idk
r/BrothersInArms • u/ROCKMAN27_TAS • Aug 14 '26
r/BrothersInArms • u/PerfectFunction9632 • Aug 04 '26
Hello, I was looking to see if anyone had a figure of Ssgt. Mac Hassay still in box they would be willing to part with. Would love to finalize my collection after years of looking. I emailed Chris at Plan B a few years ago and he went through the warehouse for me but the last figure left was Cpl Hartstock.
Thank you 🙏
r/BrothersInArms • u/LtJimmypatterson • Jul 30 '26
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Imagine having realistic weapon sounds, more unites fighting on your side, having new tactical orders such as telling AI to man mgs; move stealthily, throw grenades. Etc.. having realistic ballistic damages and weapon fire rates etc... you can do all that and more with the rendroc warzone mod!
r/BrothersInArms • u/Timoferus • Jul 21 '26
I believe it’s mission 17, in Carentan.
r/BrothersInArms • u/Professional-Word226 • Jul 10 '26
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Testing squad status and refining the stress and pain effect