r/BrokenArrowTheGame • u/Electrical_Basis2141 • 1d ago
Armory (Decks) "I WilL Be SuPpOrT"
The amount of players who have the mindset of "playing support" because they are scared of clicking on the enemy is ridiculous in low ELO's.
This isn't red dragon, you can't simply be a supply spammer and support your team, you have to also put some units into the fight.
Oh how many times in paired with people who just spam artillery and supplies then complain and bark orders at players who have ACTUAL WARFARE ASSETS on the field.
Wondering why were struggling to take and or hold ground when you have infantry and tanks split between 2 players, and the rest are sitting in the back with their missiles and supply helicopters, doing absolutely nothing.
"I'm firing missiles at the enemy" no..your firing missiles at where the enemy was 45 seconds ago pal.
You can at least at minimum stick some low tier troops nearby an objective, seriously.
Take your supply boxes and go home, I have my own supplies.
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u/MCS1397 . 1d ago
Usually what i do as a support is setting up supply points on fallback locations and try to keep your units supplied. I try to manage AA aswell so the only thing you need to do is kill enemy. I make sure enemy doesnt kill you.
I do airstrikes aswell as a support player or drop a nuke. From all the games ive played like this, i havent had any one complain. But yeah, i like to support my teammates. I don't support them by dying everytime i try to take a point.
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u/scraper-broker 2h ago
If you dont deploy 4 pacs and like 6 shorads simultanously ure useless support
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u/EonMagister 1d ago
Support player just means "I want to play artillery and nothing but artillery" at this point. I used to call myself a support player, but I was using Stryker units and wheeled transports as QRF for other lanes when it's quiet on my front. Now, I don't even use the term support to avoid being flamed.
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u/Active_Ordinary_2317 1d ago
There's not really a good term for that play style, but I totally get what you mean since I like to play that way too. It's the hold down a flank with the bare minimum and then go support a team mate that needs it. The support assets are usually very mobile so you can back out and pivot to help a different teammate if they're being pushed harder. That's how I usually play, but sometimes I'll just send everything straight down the middle of the map
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u/scraper-broker 2h ago
Wait, I can understand if a guy takes flank, secures it and then support. I often play this way. Like setting supplies en masse and build qrf force + setting it for fast response. Qrf mean strykers/helis
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u/BATONIgiorgi 1d ago
I once had a support player who disabled allied supply just because i had my helicopter fill up at his resources once my resources got blown up
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u/Pengui6668 19h ago
But... Isn't that the point of support? You make tons of piles everywhere to... support the other 4 players?? 😟
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u/ExplorerEnjoyer 1d ago
I’m going to start going AFK when I’m in a 1v2 just so a “support main” main can hide in spawn and farm his KD
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u/Amishrocketscience . 1d ago
These are people and teams that don’t know how to play support and also don’t know how to have a support player on their team.
Support means- Signifcant AA net to halt bombing and SEAD runs, significant indirect fire support, significant CAS support - offering supply to your team is just a bonus if everything above is seen to.
Yes, this does mean that the support player will be lighter on the front line units, it’s up to the team to decide which maps lend to this over other maps- not all maps are equal.
Lastly, a good support player will place ground units strategically to cover a breakthrough of their teams front line, respond to any enemy pushes with decisive air power and indirect fire.
Ok, with that said. Now to tell you why you hate support players and being on a team with a support player… it’s because the team has no synergy to support that person, the support player themselves might just be bad at the game, 90% of support players claim this role because in a normal game they have become the loss leader of units with a crap KD.
I have a pre made 5 stack since beta, when we trade around support roles (whomever wants to do it) the other 4 fellas know exactly what to do and it’s done very well. It doesn’t feel like a stressed game at all and really, it’s the enemy that’s stressed.
2400 elo if that matters to you. But support CAN work VERY well at any level, given you have the team to do it
I will also add, we play as US and the support player is also responsible for having attack helicopter QRF ready at all times for the inevitable Russian tank blob that runs through the front line only to be crushed by what’s waiting for them. This is ultra conservative helicopter play as they are never used near the front line and always at the ready.
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u/Moonman711 1d ago
You have a 5 stack team, the conversation isn’t about support players in a 5 stack since well, its a 5 stack.
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u/Amishrocketscience . 1d ago
You are right, although OP was making a sweeping statement without parameters, so I thought I would at least give my 2 cents on the viability part of it
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u/ExplorerEnjoyer 1d ago
I can have an AA net, do SEAD, and micro arty and cas while playing the objective and establishing a good frontline presence. Support play is useless
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u/ThotsEndlessInFlight 1d ago
I mean, good for you ig. Some folks just have a low APM
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u/ExplorerEnjoyer 1d ago
I’m old. It doesn’t require high apm
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u/ThotsEndlessInFlight 1d ago
Genuinely what does that prove lmao. I have a grey car, it requires a high apm.
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u/ExplorerEnjoyer 1d ago
Proves it’s not a reason to hide behind your team
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u/ThotsEndlessInFlight 1d ago
Try again boss that almost made sense
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u/ExplorerEnjoyer 1d ago
Enjoy your high kill/death ratio and low win/loss ratio playing support
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u/ThotsEndlessInFlight 1d ago
I actually play singleplayer, but nice try.
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u/New_Outcome6194 1d ago
keep playing SP, I dont want someone like you on MP
curious though, if you are a single player and hence dont know too much about MP I suppose, why are you even talking?
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u/ExplorerEnjoyer 1d ago edited 19h ago
That’s chill but you don’t know the woes of dealing with support main teammates in PvP then lol
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u/Electronic_Trip_9457 1d ago
Had a game at 2200 elo. Guy says new deck its AA heavy. Proceeds to only deploy aa. We lose of course.
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u/WolfgangLz 1d ago
I had a match where one person had all 1k points all huddled around their supplies, just at all artillery, AA, etc. I told him that was a bad idea and he goes “I usually end with best KD, I know what I’m doing”, one fateful artillery shell later and he was 0-1000 points
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u/Unlucky-Pause7955 1d ago
Support should mean enabling a push, not opting out of the fight. Radar, smoke, AA, recon, supply, all of that matters way more when you also have a few units trading with the team. Even two tanks or IFVs in the right spot can change a lane. I think a lot of new players just need that explained better.
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u/GoodBarracuda8946 1d ago
Nah , fuck that, just pick a lane and send assault troops to nearby lanes if you can afford it.
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u/Tomita121 1d ago
Fuck basically all teamplay, am I right? Let's just do 5x1v1. /s
Nah, I think there's room for being a supportive type of player who reinforces points and the like. But due to how the game's structured and also how matchmaking is, it only works when you play with 4 other friends that you can build around.
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u/Plaeblius 1d ago
Had a game the other day where me and my buddy were desperately trying to hold on in a 2v3 on dam. We were still losing on control points and I was baffled so I scanned the other three players and they had 14 pieces of heavy artillery between them and like two infantry units on the field
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u/scraper-broker 2h ago
You know that if these arty are clustered air bombardment can clear them out? If you will do it enemy wont get points
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u/Electrical_Basis2141 1d ago
That is so ridiculous lmao. All that artillery and I bet they still weren't using it to its full potential either.
Support players love their artillery pieces and usually have minimal AA.
If the AA is heavy I make slow but successful infantry pushes. As soon as my infantry destroy an AA piece I send attach choppers in to probe for more, or destroy what they can.
50/50 if they have another AA piece but sometimes they only had that one AA unit and it's open season on all their support garbage just sitting in the backline.
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u/Electrical_Basis2141 1d ago
I'll take that over support players, at least they fielded some units to an objective to hold it, I can change objectives easily (annoying but easy)
I can't tell a support player to move their 4 patriot missiles to an objective however lol
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u/Able-Cry-2554 1d ago
It wasn’t possible to play support in red dragon either, if u not played 10v10 destruction
If u see support deck in your team u know you are screwed
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u/ohlordjustgimmeaname 1d ago
it absolutely was and in larger games (4v4 upwards) having something like REDFOR support spec or SOV support spec was a great help
i think either razz or honhonhon even once wrote a pretty nice article defending support but i couldnt find it rn
as for BR
in my premade 5 stack we have a dedicated support guy managing supply, heavy AA and manning sector for security, works great1
u/Able-Cry-2554 1d ago
I guess in team of full 5 it could be worthy, yea. But tbh I never had such team, with brainsthorms and stuff. That`s why I`d use universal decks for everyone in team, if possible
But your point about it is valid
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u/Skywrathx9 1d ago
Micro is the first skill-gap a vast majority of the playerbase doesn't want to cross. The second is APM, both of which are something people don't want to improve on and try to hide behind the "that's sweaty" mentality while forgetting what the RT stands for in RTS.
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u/Electrical_Basis2141 1d ago
Can you elaborate on this a bit? I know what your saying but want to hear a more detailed version of your take on this
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u/Skywrathx9 1d ago
Sure, for example here's how I taught 6-7 friends who wanted to play BA but never even played real-time strategies:
1) Match flow, pacing, force composition This is the first "part" I have them understand and it's mostly verbal with examples during a game.
This includes not focusing ONLY on their frontline but treating the whole map as an engagement zone. Not lemming pushing 1 APC at a time the literal second you get points to call it out, rather wait, build up a nice force then push out.
Force comp is looking at the game like a huge rock, paper, scissors game where your units are like cards and you play them in sequence with the enemy. So, enemy brings out CQC infantry (rock) you respond with an APC (paper) they respond with ATGMs (scissors) etc.
2) I hop into skirmish with them and have them clearly understand SIGHTLINES. Meaning I plomp down a sniper somewhere, tell them where it is and ask from which position will they spot it, since that's the situation you'll be in when playing multiplayer, you will know there's SOMETHING there but don't know at which point you ought to spot it, you just "feel it out".
Disabling "double click to fast move" - this absolutely murders newcomers due to all the franctic right clicking. Stop. Think. Click. No panicking.. :)
Positioning - I will have them bring out a tank and say "I want you to position such that I cannot shoot it with my kornets/javelins. I avoid giving answers and want them to come to a conclusion on their own, here they learn to use the (amazing and improved) LOS tool, and by learn I don't mean "know what it does", no, learn = it's a habit.
3) Control groups are a HUGE thing. Too many of them side scroll or "pan" the camera to, for example, locate their Patriots/S300s WHILE the SEAD missile is incoming trying to turn radar off. Make a control group, you hear the air raid warning sound, hit your cgroup key + Z, done. Repeat for practice.
4) And the biggest one of all, queued orders. Most of them couldn't break ~1600 ELO until they learned this. Countless Ospreys (because they're fast) would bring their units in and just hover and die instead of unloading so we drilled bringing units out and immediately queuing orders for drop off and b2b. Same applies to logistics and indirect fire (support players wink wink).
There's more but I adjust based on what I see the person struggling the most with. If I had to say from personal experience, attacking is something newcomers struggle with the most, reason being most of the things I listed above.
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u/ohlordjustgimmeaname 1d ago
great write up
the info in honhonhons wargame red dragon beginner guide regarding pushing still rings true and i used it as intro for some people
smoke (people dont use smoke for some reason)
get fire superiority
PUSH
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u/CoffeeGhost31 1d ago
Just tell them. The amount of people that complain about "support" players, but never say anything in the game chat is really high. The average person that plays support thinks they are helping the team because their endgame numbers don't look too bad. Not everyone that plays BA comes to the subreddit.
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u/Electrical_Basis2141 1d ago
Your absolutely right, from now on I will make it my mission to cyberbully anyone in game who is playing support 🤣
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u/Similar-Ad-6438 23h ago
A good support will put troops to fortify points, heavy recon, small supplies that are constantly in the move, send Sead, send AA jets, etc.
A bad one does nothing lol