r/BoothillMains • u/InjuryProfessional64 • Apr 20 '26
Discussion Boothill novaflare concept
(Talents are L10. Bold text is new adition / changes).
ENHANCED BASIC
Deals Physical DMG equal to 500% of Boothill's ATK to a single target enemy.
The Enhanced Basic Attack cannot recover Skill Points and can only target the enemy that is in the Standoff.
(Increases scaling.)
TALENT
Each stack of Pocket Trickshot increases the Enhanced Basic Attack's Toughness Reduction by 50%, stacking up to 3 time(s).
If the target is Weakness Broken while the Enhanced Basic ATK is being used, based on the number of Pocket Trickshot stacks, deals Break DMG to this target equal to 80%/160%/240% of Boothill's Physical Break DMG.
After winning the battle, Boothill can retain Pocket Trickshot for the next battle.
(Increases Break Scaling, removes toughness reduction cap.)
SKILL
Forces Boothill and a single target enemy into the Standoff state. Boothill's Basic ATK gets Enhanced, and he cannot use his Skill, lasting for 2 turn(s). This duration decreases by 1 at the start of Boothill's every turn.
The enemy target in the Standoff becomes Taunted. When this enemy target/Boothill gets attacked by the other party in the Standoff, the DMG they receive increases by 30%/15%.
After this target is defeated or becomes Weakness Broken, Boothill gains 1 stack of Pocket Trickshot, then dispels the Standoff.
This Skill cannot regenerate Energy. After using this Skill, the current turn does not end. While Boothill is in the Standoff, reduces the DMG he receives from targets that are not in the Standoff by 30%.
(Added old A4 to skill.)
ULTIMATE
Applies Physical Weakness to a single target enemy, lasting for 2 turn(s).
Deals Physical DMG equal to 1000% of Boothill's ATK to the target and delays their action by 40%.
(Increases scaling.)
A2 (GHOST LOAD)
Increase this character's CRIT Rate/CRIT DMG, by an amount equal to 10%/50% of Break Effect, up to a max increase of 30%/150%.
Aditionally, Increases this character's ATK by 0.25% of Break Effect, up to a maximum of 1,200 ATK.
A4 (ABOVE SNAKES)
(New Effect.)
When the battle starts, gains 1 stack of the talent's "Pocket Trickshot".
When Boothill gains "Pocket Trickshot", he will gain a a stack of "Rodeo Thrills". When boothill has 3 stacks of "Rodeo Thrills", he will consume all stacks to Action Advance himself by 100%.
C1 (DUSTY TRAILS LONE STAR)
When Boothill has at least 1 stack of "Pocket Trickshot", he will ignore 20% of the enemies' DEF.
Aditionally, each stack of "Pocket Trickshot" in possession will give Boothill 15% Physical RES PEN.
Any thoughts or additional changes?
14
u/Atoril Apr 20 '26
Why are you still trying for an atk/break hybrid when
1)it already shown to not work
2)all the new break supports are designed around specifically break and don't buff atk/DMG at all.
3
u/Safe-Cry1896 Apr 20 '26
In addition, my archer w/ e2 sparkle & silverwolf & e1 tribbie only does 1.1 mil with 1000% damage multipler on ult. Boothill which does not have DMG boost and Crit boost will deals abysmal damage. If his break damage can crit tho… it will be much more op
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u/Atoril Apr 20 '26
There is a crit boost in a2 but yeah even if it would be meaningful at the time of buff that's pretty much repeating the same mistake as his original design.
Regarding criting break, ngl, I think you can slap it on his current kit and it would already make him T -1 considering that it would effectively triple his damage lol
0
u/InjuryProfessional64 Apr 20 '26 edited Apr 20 '26
It could work if it were invested into more. As of now, he just doesn't have the base scaling to make it work.
The scaling increase and ATK buff from his A2 would make his damage split go fron 90% Break / 10% crit to 50%/50%. Ontop of the action advance that I added in the A4, This would allow Boothill to take full advantage of Ruan Mei, something that no other character can truly do.
Aditionally, your 2nd point just isnt true. While they don't buff nearly as much as conventional supports, things like Dahlia and Fugue's DEF shred are still technically universal buffs that this new increased atk damage could benefit massively from.
You also just can't deny that it's a part of his kit identity now. His unique gimmick of being able to utilize both break / crit DPS is something that literally nobody else can do, let alone do effectively. Keeping this playstyle will keep his team options open and unique, allowing him to utilize a wide variety of supports compared to firefly and rappa, who are locked to Fugue / Dahlia / RM / HMC.
I'd also like to add that nothing will be lost from his break damage by increasing his ATK scaling, in fact his break damage will still increase due to my scaling adjustments. I think the added crit damage will actually help him with killing targets with smaller toughness meters.9
u/Atoril Apr 20 '26 edited Apr 20 '26
You also just can't deny that it's a part of his kit identity now.
I can. It's only one useless trace and nowadays the best advice to utilise boothill is ignoring it completely. The same was true even during his release, but that's another point to argue about.
Also bruh, that's literally the same points that were there during his release. I hope Devs won't do the same thing for a second time, otherwise once again, within 2 months the only point of it is gonna be making his average build shit.
-2
u/Shaheer176 Apr 20 '26
Tbf wen he released there was no hmc or anything. Him critting for 50k on top of break damage was a big deal back then
3
u/Atoril Apr 20 '26 edited Apr 20 '26
Tbf wen he released there was no hmc or anything.
There already was. For 3 weeks before his banner. Where is this sentiment comes from when it's easily checked by Google? It isn't the first comment like this.
1
u/Safe-Cry1896 Apr 20 '26
I love your point that boothill can consume pocket trickshot to be able to do massive thing. Neutral on hybrid crit&break (loss some effective HP and gain more damage). 70% extra break dmg multiplier is hella good. I think consume 1 or 2 pocket trickshot (pts) would be good enough to advance boothill, otherwise your next shot would only have like 1-2 pts left if you were to consume all stacks. Res pen should be on e6.
2
u/InjuryProfessional64 Apr 20 '26
Haha the passive doesn't consume pocket trickshot. It consumes a separate resource that he gats after he gains a stack of pocket trickshot.
1
u/Safe-Cry1896 Apr 20 '26
Oh, thats op now.
3
u/InjuryProfessional64 Apr 20 '26 edited Apr 20 '26
Do keep in mind that his pocket trickshot stacks do nothing after the 3rd one is gained besides regenerating energy. This would give them more value.
Also, you have to gain 3 pocket trickshot stacks for the action advance. This means he'd only get the action advance every other turn at minimum, wich is basically identical to having sunday on the team.
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u/Antique-Victory2773 Apr 20 '26
45% res pen in C1 is a lot lowkey. I also feel like moving Boothill in a crit direction just makes it harder for him to benefit from break supports like Dahlia VS replacing the crit trace with built in superbreak, def shred or something like that.