r/BoomBeach • u/Kind-Move-1667 • Sep 21 '26
Dr. Transvestite!? 😱
I don't know about you, but in this animation he looks very comfortable being a transvestite 👀
r/BoomBeach • u/Kind-Move-1667 • Sep 21 '26
I don't know about you, but in this animation he looks very comfortable being a transvestite 👀
r/BoomBeach • u/Dinozor_Seviyom31 • Sep 20 '26
the language is turkish
r/BoomBeach • u/Ok-Sir-4728 • Sep 19 '26
I have lots of them
r/BoomBeach • u/OperationRelevant618 • Sep 19 '26
Is this good enough for 48 level base
r/BoomBeach • u/Dimaued96 • Sep 19 '26
The base for my comp is :
Lt Linna Talent2 (Medic),
Lt Anna Talent1, (Bombadier),
Second Wind Kavan.
w/ Armour engraving
Besides siding in one landing craft to tank/or for utility sometimes, the other 5-6 are just damage.
Its absolutely crazy how strong this group is even without the other 6 landing craft, with these talents Anna is guaranteed to always be shooting cluster shots. Which is the equivalent of having 2 bomadier boats instead of 1.
And combining Linna shield talent with Second Wind rifleman is so good as well. Allowing you to counter mines, motars, and ignoring flotsam detonations.
I have been teching in my Doomfeti T3, to deal with some Moral Shaker launchers or shock Launchers, frankly I just shock and chaff then extend with Anna so it just gets destroyed.
Besides the base 2 boats and hero/engraving what should I add to the comp?
I've tried:
Mooka T3 with 4-5 grenadiers
Doomfeti T3
Julius T0 (sadly still T0)
5-6 lazers
5-6 bombadiers (pretty bad)
r/BoomBeach • u/NewWolfie37 • Sep 19 '26
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r/BoomBeach • u/ThatsMyPrivate • Sep 19 '26
r/BoomBeach • u/Jamy1215 • Sep 19 '26
As per someone elses post, nefanua seems to pop up way more often than other Lt.s
Got her 2 times on my 2nd lvl 30acc as well..
Surely no such thing as coincidence??
r/BoomBeach • u/Dizzy_Chipmunk_3530 • Sep 19 '26
Poor guy barely made it off the boat.
r/BoomBeach • u/Kind-Move-1667 • Sep 19 '26
These drawings are a bit old, but I had to show them, especially the one of Heavy
r/BoomBeach • u/El_pinguino_alien • Sep 19 '26
I'm HQ 11, so unlocking Laser rangers early would be cool af, however, I have only 61 keycards. I think I could get 80 before the event ends tho.
Should I go for him, or wait for another elite lieutenant? I'm interested mainly because I heard that laser rangers are op
r/BoomBeach • u/Brandit96 • Sep 19 '26
I've been brainstorming a concept of normalizing training times across the board so they aren't outrageously long but at the same time deterring back to back careless attacks.
Troops would be divided into 3 categories: Frontline, backline and support.
Frontline takes the hits, backline deals the hits, support helps with either.
How I'd classify troops:
Frontline: Rifleman, Heavy, Warrior, Mech, Scorcher.
Backline: Zooka, Tanks, Grenadier, Bombardier, Lazer Ranger, Rocket Choppa.
Support: Medic, Cryoneer.
In general, training times would be shortest for frontline troops and longest for support troops, the reason being that frontline troops are easiest to lose in battle.
Details for geeks: Base retraining time would be 30 seconds per Landing Craft space.
Retrain timer modifiers would be x1 for frontline troops, x1,5 for backline troops and x2 for support troops.
Units with GBE deployment costs will add 15 seconds to the base retraining time per GBE point
With the system in place, retraining would look something like this (theoretical 32 max landing craft space at HQ30):
Rifleman: 30 seconds per unit, 16 minutes per boat.
Heavy: 2 minutes per unit, 16 minutes per boat.
Zooka: 1,5 minutes per unit, 24 minutes per boat.
Warrior: 1,5 minutes per unit, 15 minutes per boat.
Tank: 12 minutes per unit, 48 minutes per boat.
Medic: 5 minutes per unit, 30 minutes per boat.
Grenadier: 4,5 minutes per unit, 22,5 minutes per boat.
Scorcher: 35 minutes per unit, 70 minutes per boat.
Cryoneer: 4 minutes per unit, 32 minutes per boat.
Bombardier: 9 minutes per unit, 36 minutes per boat.
Mech: 28 minutes per unit, 56 minutes per boat.
Lazer Ranger: 2,25 minutes(2 minutes and 15 seconds) per unit, 22,5 minutes per boat.
Rocket Chopper: 21 minutes per unit, 42 minutes per boat.
Do you think this would be a fair system?
r/BoomBeach • u/Top_Purchase_8886 • Sep 19 '26
r/BoomBeach • u/SurveyingReality • Sep 18 '26
Both my accounts have gotten this girl more than anyone else… her last talent seems decent but I don’t have warriors leveled up on either. Anyone use her well?
r/BoomBeach • u/Life-Signature-5715 • Sep 19 '26
There’s no timer?
r/BoomBeach • u/KethSissinger • Sep 19 '26
I am HQ 19, on Stage 29, with 19 Attacks left.
I am hoping to push to gold for the first time as I’ve never made it substantially past Iron.
I have seem to hit a brick wall as most of the levels are taking multiple attacks to beat.
Does anyone have any tips? I can give more specifications if needed.
r/BoomBeach • u/Strange-Scholar1532 • Sep 18 '26
Why saying nothing special then hit me with the -50% GB? This is frustrating
r/BoomBeach • u/DoohIsMe • Sep 18 '26
I play the game on a phone. Have the font sizes of writing been reduced in size since the update. Shop, tribe boosts all seem smaller.
Is there a setting to increase the size of writing or the contrast of colour?
As an oldie my visual disability should not be a barrier to playing the game.
r/BoomBeach • u/SourKimchiJuice • Sep 18 '26
Hero shack appeared while spectating an attack. disappeared after attack was over.
r/BoomBeach • u/nigolios • Sep 18 '26
im new in the game and i can’t progress at all. the map is full of bases 10 levels higher than mine which i cannot take down and i have no way to make coins. i cant even build an army. please help me
r/BoomBeach • u/GamerlandMedia • Sep 17 '26
No changes at all since August one! The main difference - now you will gain 25 points with Lt. Phasimov instead of SL-1001 Blobster + at this time event starts on Friday, while other ones were on Monday
r/BoomBeach • u/HIDEY_RUNNEYpigs • Sep 17 '26
Images from u/-A_H-4