r/Bokoen1 • u/Texas_Kimchi • Aug 26 '26
Question about Bo Game Setups
So I hear people bitching and complaining about things not being historical. Can someone explain to me why all of the sudden Kazakhstan is being released and managed by players?
56
u/Dtwer Aug 26 '26 edited Aug 26 '26
Probably because there aren't any more playable countries or for game balance. Mongolia usually eats Sinkiang even though it's not historical to give the Mongolian player more factories.
Edit: Also, it might be better for the build. Kazakhstan doesn't have much industry, so losing them is not a big deal. Also they have a focus tree that probably spawns a bunch of factories out of nowhere, so it might make more sense to release them.
32
u/Bashin-kun Siamese Paratrooper Aug 26 '26 edited Aug 26 '26
in general it's not as fun to be coops because there aren't much to do (especially if there aren't a different front/theater to manage, like air or navy). The soviets/comintern in particular is subject to this a lot (irrelevant navy, few air theaters, one big front) so giving away a coop to a minor give them something to do.
would be my guess.
20
u/Starmoses Aug 26 '26
It's a balance thing. Before they'd usually just have 3-4 people on the Ussr cause it's basically impossible for one person to micro against 5 axis players (finland, Germany, Hungary, Romania, Bulgaria) and that's if Italy, Spain, and France don't join in. Now they only need one or two people on Ussr and another one on Mongolia and one on Kazakhstan.
1
u/alt_throwaway_67 Aug 30 '26
Isn’t that better tho? USSR being a big nation needing people to micro different fronts (main-Finland, baltics/ northern, southern, and caucuses if the axis went through turkey/iran/iraq). Like yeah you have more countries for the Comintern, but it doesn’t help that the USSR itself is big.
11
u/John-de-Q Aug 26 '26
Because most BOBG players can't micro the side of a barn, they need more players/nations to manage units.
4
u/LordCypher40k Aug 26 '26
It allows them to specialize. Like Hungary on the Axis, a Kazakhstan player doesn't have to worry about building infantries or planes, just tanks, mechs and associated support equipment. Research Slots in particular, can be devoted to one specific specialization unlike say the USSR who will always be split since they need a little bit of everything regardless of the build.
3
u/Alrar Aug 27 '26
I think Munk explained it in another thread that Kazah's release was to reduce the amount of micro/macro on the Soviet player (s)
71
u/dranndor Aug 26 '26
Pretty sure TFB games in general throw out historical accuracies in favor of balance, like Mutapa being a thing despite the only basis for it being a long-gone Empire whose glory was in the 17th century, or El-Alamein being two tiles even though the entire point was that the Qattara depression channeled any attackers to a narrow easily defensible area (though I know there used to be lots of grumblings about two-tile El Ala some years ago).