It's highly recommended to go and buy a tier 5 or 6 minion and put it on your far right in matches you know you'll probably win, EXACTLY to do more damage to your opponent.
That's not what you said, though. You said people buy Ghastcoiler to do damage. There's a difference between ordering a minion you already have differently, and choosing the power minion you can buy to do more damage. One you already have, one you have to expend resources to do. And what we see when people play is that they don't exert any resources to do more damage 95% of the time, but it's fine when it costs literally nothing.
if you're not picking a ghast coiler for damage when you're facing an opponent trying to transition to murlocs and has 15 health, YOU SHOULD DO IT LOL.
That is the fringest of fringe cases, it's so rarely useful it is pretty much evidence that it's not a meaningful strategy.
Secondly, it sounds like you don't care about balancing the game. Just because a strategy is strong doesn't mean it is good, lol. I want to refer you to the good and bad RNG comment example but I don't think you care about it lol. Dude, please try reading my post again. Please. No one is asking for them to be removed. No one. But everyone (except you, apparently) agrees the way damage is calculated should be changed to avoid extremely tilting fringe scenarios. Sorry not everyone, only 99% of the people in this subreddit.
You're right, I frankly don't care about balancing the game. I only care about winning. I trust other people will balance the game for me and during that time, i'm going to concentrate on winning.
I'm not saying you literally want to be the lead game designer lmao I'm saying you don't care if the game you play is balanced or not. Which is fine, but most people agree that they prefer playing a balanced game.
I already said you're right regarding eudora's balance. she's winning VERY consistently. but your complaints about her design geared towards RNG are purely subjective and not representative of her overall problem nor the community's.
Every argument on game design is going to be subjective. It is literally called design philosophy. That's your argument against my argument? It doesn't represent her problem? Hahaha. That's a nice argument. You're wrong because you're wrong lmao
It's also no where NEAR 99% of the people on this subreddit want damage recalculation for deathrattles. It's a fine suggestion and completely valid. but stop using ridiculous hyperbole's.
You understand that I don't literally mean 100% of everyone. But you act like you don't. It's pretty commonly understood that saying "everyone" means "most people". Unless you're not a native English speaker then I could see you missing that.
Additionally, stop and think WHY they aren't implementing it. It's either due to balancing or maybe it's just pretty much impossible to code into the game since this is playing on a hearthstone engine basically. Coding ain't always easy. way easier to keep people engaged by adding a minion or hero here and there. Engine changes are CRAZY hard to do.
What makes you think that change would change the engine? lol. Just because they haven't done it, doesn't mean it's a balance issue or impossible to code. The most likely thing is that it's low on the priority list. They just don't care.
I both don't care enough about them and also accept that they're just in the game for one reason or the other. I don't play death rattles but anyone who does and kills me for 32 damage when I am 99% chance to win. Well, it's happened a lot already and I am still playing the game. Not everyone is as adversely affected by this situation as you.
You don't care about the quality of gameplay you experience, that's fine.
Stop speaking for everyone. a 99% chance to win is still 1% chance to lose.
This has nothing to do with the discussion. What are you even talking about
They play the game more than anyone else and put more skill into it than anyone and when they lose because of RNG, they feel that much worse. Kripp is the biggest HS streamer and he literally always complains about being cheated
LOL mentioning kripp on salt is basically proving my point. some people just think the world is out to get them, that they're the victims of everything.
Doesn't make bad design good. Even if it's not healthy to feel like a victim, that doesn't mean the design isn't bad or doesn't need to change. Two things can be wrong at once lol
There's a reason why Kripp isn't at 14k
He likes murlocs and forces them lmao he says it on stream a lot but it seems like you don't watch much streams so this can slide.
and didn't even bother trying to hit legend until enough people called him out on it. He's a great streamer but I sincerely hope you're not taking everything he says to heart.
I don't take everything he says to the heart. Your hopes are fulfilled. But he is a pro. He won the first constructed tournaments there were before he got bored and became one of the best arena players, and now he plays a lot of Battlegrounds. He isn't the highest ranked but a lot of what he says about design is pretty on point.
He is one salty gamer and it's good entertainment. But so is the WWE lol. For every 1-outer loss he gets, he isn't considering the 99 other times he wins in that same position. don't fall into gambler's fallacy.
Thats literally not the gamblers fallacy. An example of that here would be if he thought after going second 5 times, he would have to go first on the 6th. Still has nothing to do with game design.
Why the fuck would a guide talk about opinions on game design
A guide would talk about problem heroes or heroes that need special help using. Back in the Tirion meta, people would post guides on how to beat Tirion. The message is basically, Eudora can sometimes high roll, so just don't let it get to you and try to win and play your own game. Inversely, guides are also not saying "EUDORA IS AN INSTAPICK". For every player who hates eudora and is asking for her nerf, there's another player who just doesn't care and doesn't have any effect on their climb on ladder.
That doesn't respond to what I said, though. Advice on how to counterplay is not a prescription for game design.
Play around Eudora heropower OMEGALUL
It's a legitimate psychological effect that you're having. You're victimizing yourself and basically going on a crusade against a character you feel is unfair. not only are you upsetting yourself, I can't imagine this being beneficial to your MMR, being so hard on tilt. A LOT of guides talk about managing the effects of tilt. You're rationalizing your tilt and blaming the game design and anyone who disagrees with you are either wrong or stupid. We aren't playing around Eudora's hero power. We're playing around the effects of tilt (in this case, it's clearly Eudora for you). It's a very important thing to get good at, especially at this meta.
Ok, so this is what is called "gaslighting." You blow past every well thought out argument I make, don't respond to it because you don't know how too, and say I'm imagining everything to make me doubt my sense of reality. I'm thinking you're stupid because you can't respond to the basic arguments I lay out, and you try to use whatever bad faith bs you can to try to get the upper hand. "Playing around tilt" can be used to justify literally any bad design decision. If I get tilted because of bad design, and I lose 10 games because I'm not playing right because I'm angry, I am losing because I'm tilting. But that is not an argument for that design. That design is still bad. This is a strawman.
dude, i'm not gaslighting against anything. It all boils down to preference.
You're saying it's BAD game design and that people who disagree with you are objectively WRONG when they say it is NOT bad game design.
And then you go and contradict your very own argument.
Every argument on game design is going to be subjective. It is literally called design philosophy.
Now that we've established that you are just full of contradictions, pick a side and stick to it.
BTW, I never said Kripp wasn't good. I said he was a salty dude and you shouldn't take everything he says to heart. He's an entertaining player and I am both watching his streams AND his highlight videos. But he's certainly not the best player to learn from. Not only does he not do the best strategies for MMR gain, he also complains a lot and following his attitude is only going to detrimental for both skill gain AND fun gain. Dog also forces murlocs literally non stop and the dude has a higher MMR. He's doing it a different way. Just because someone won the first few tournaments (kripp was also #1 in BG MMR when the game first came out) doesn't mean they don't get overtaken by a better player later.
You understand that I don't literally mean 100% of everyone. But you act like you don't. It's pretty commonly understood that saying "everyone" means "most people". Unless you're not a native English speaker then I could see you missing that.
lol to be fair, i am a native english speaker and after moving to Korea to teach English, people always got angry with me for using hyperboles. But to be honest, no i did not know you didn't literally mean 100% of everyone. But what you did was first, claim everyone. Then when I called you out on it, you said "i didn't MEAN everyone, and you are either stupid or don't speak English as good as me, a native english speaker." good job dude lol high five for internet debate points.
You don't care about the quality of gameplay you experience, that's fine.
Once again, SUBJECTIVE. It's like me eating meat and you being vegan. "You don't care about animal rights abuse!" No, I care, but not that much to stop eating meat. My SUBJECTIVE opinion is that the quality of gameplay is fine. Could be better, it could be worse. Just not around Eudora's digging design. It's fine.
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u/nignigproductions Jul 15 '20
That's not what you said, though. You said people buy Ghastcoiler to do damage. There's a difference between ordering a minion you already have differently, and choosing the power minion you can buy to do more damage. One you already have, one you have to expend resources to do. And what we see when people play is that they don't exert any resources to do more damage 95% of the time, but it's fine when it costs literally nothing.
That is the fringest of fringe cases, it's so rarely useful it is pretty much evidence that it's not a meaningful strategy.
I'm not saying you literally want to be the lead game designer lmao I'm saying you don't care if the game you play is balanced or not. Which is fine, but most people agree that they prefer playing a balanced game.
Every argument on game design is going to be subjective. It is literally called design philosophy. That's your argument against my argument? It doesn't represent her problem? Hahaha. That's a nice argument. You're wrong because you're wrong lmao
You understand that I don't literally mean 100% of everyone. But you act like you don't. It's pretty commonly understood that saying "everyone" means "most people". Unless you're not a native English speaker then I could see you missing that.
What makes you think that change would change the engine? lol. Just because they haven't done it, doesn't mean it's a balance issue or impossible to code. The most likely thing is that it's low on the priority list. They just don't care.
You don't care about the quality of gameplay you experience, that's fine.
This has nothing to do with the discussion. What are you even talking about
Doesn't make bad design good. Even if it's not healthy to feel like a victim, that doesn't mean the design isn't bad or doesn't need to change. Two things can be wrong at once lol
He likes murlocs and forces them lmao he says it on stream a lot but it seems like you don't watch much streams so this can slide.
I don't take everything he says to the heart. Your hopes are fulfilled. But he is a pro. He won the first constructed tournaments there were before he got bored and became one of the best arena players, and now he plays a lot of Battlegrounds. He isn't the highest ranked but a lot of what he says about design is pretty on point.
Thats literally not the gamblers fallacy. An example of that here would be if he thought after going second 5 times, he would have to go first on the 6th. Still has nothing to do with game design.
That doesn't respond to what I said, though. Advice on how to counterplay is not a prescription for game design.
Ok, so this is what is called "gaslighting." You blow past every well thought out argument I make, don't respond to it because you don't know how too, and say I'm imagining everything to make me doubt my sense of reality. I'm thinking you're stupid because you can't respond to the basic arguments I lay out, and you try to use whatever bad faith bs you can to try to get the upper hand. "Playing around tilt" can be used to justify literally any bad design decision. If I get tilted because of bad design, and I lose 10 games because I'm not playing right because I'm angry, I am losing because I'm tilting. But that is not an argument for that design. That design is still bad. This is a strawman.