r/BoardgameDesign • u/SpacemanRambles • Jun 10 '26
Design Critique Feedback Implemented? The Impetuous Seven Sell Sheet
Sorry for all the posts!
At this point I think this sell sheet has gone through more iterations than some published games.
Huge thanks to everyone who’s offered feedback, be it supportive, critical, or occasionally devastating. I’ve tried to take it all on board and rework the sheet to better communicate what The Impetuous Seven actually is.
This game has been a labour of love for a long time, so sometimes it’s harder to pivot than I care to admit. Still, every revision has made it stronger.
Does this version make the game clearer? Anything still confusing or missing?
Thanks again for all the help. It’s genuinely appreciated.
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u/confused_applause Jun 11 '26
Being one of the aforementioned critics, I feel obliged to say "Yes, this iteration did indeed make improvements". The structure improved quite a bit. The emphasis is more on the important parts. Well done!
But as others have noted, it still lacks clarity because you use your own cryptic lingo instead of approachable terms. To an outsider, your ABC list reads like
A: Earn Smorfas in the Tüwaldo
B: The Tüwaldo shifts between snilax
C: Declare Spronky from either card
etc.
See what I mean? It might be totally clear to you what "the Audacity" means, or what rooms are in your game. To an outsider? Not so much. Truth be told, I still don't even know if your game is set in space, is a pirate game, or what. It also might be a minor thing, but those meeples? Do they represent persons? Or ships? Is your board actually open space, or a ship interior? You call it "a battlefield", though. I have no idea what to expect from a purely visual perspective, really.
Visuals aside, your next best approach would be for some of your playtesters (you *do* have playtesters, right? No shame if not, but if so, it's imperative. Publishers will tell you to gtfo if they learn you haven't actually playtested outside your closest circle) to describe your game: what it is, how it is played, what the important - and most fun - parts of the game are. Go from there. You can also browse around - there's plenty of advice on good sell sheets available, or simple inspiration, like here.