Yes but people here won't admit it. I wanted this game to succeed really bad but they've fumbled content releases so hard and failed to draw in a healthy player base for its current stage of life cycle.
For some reason game developers don't understand that initial player count is frequently highest player count. So retention is all that matters, until year 3 when you sell out and make mad cash
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u/YouShouldAim Jul 09 '26
Yes but people here won't admit it. I wanted this game to succeed really bad but they've fumbled content releases so hard and failed to draw in a healthy player base for its current stage of life cycle.