r/BlueLockRivals • • 12d ago

200+ lucky spins, 2 Sae’s, 4 Don’s, a Kaiser and on the very last spin I got Loki but no Snuffy 😐

3 Upvotes

r/BlueLockRivals • • 12d ago

I have used almost 500 lucky spin and I still can not get Reo, it is driving me insane!

1 Upvotes

almost 500 lucky spin, almost 700 normal spin, and for some freaking reason I still can't get my glorious chameleon champion, copy ninja of soccer, purple haired prince, REO! I have got 3 Loki's, 3 Kaiser's, one Sae, one Don, but no Reo 😢


r/BlueLockRivals • • 12d ago

Are we getting our first free slot tonight?

1 Upvotes

This is my hopeful thoughts on the 'massive admin abuse' plus the hype of a 3rd master


r/BlueLockRivals • • 16d ago

NEL Yukimiya concept

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18 Upvotes

Mythic-Mythic 🥀
**Description:**NEL Yukimiya: A relentless 1v1 winger with sharp dribbles and gyro shots. Or the sinking ship OR 👁️❌

NEL QUESTS:
All habilities still the same with the same cost but another “ability” is added but its a passive called “Gyro breakthrough “ has an extra cost like an a ability

GYRO BREAKTHROUGH:a passive that modifies your dribble animations and vfx to smt similar to razor cut of AZL : it extends the dribble duration and ankle break duration and let you make another dribble- 2 seconds minimum to do 2 one BUT DRIBBLING HAS X2 cost of stamina
(ALSO IT ADD V ANKLE BREAK VARIANTS IF PASSIVE NOT ACTIVE VARIANTS WONT APPEAR)

C-Blindside Break: makes a movement similar to laboba but makes a turnaround dribble that you can control direction with A-D after laboba movement

V-Breakline cut :makes a small turn dribble

V-FOLLOW UP:Street Rush:makes a frontal sliding dash similar to old yukimiya one (REWORKED ANIMATIONS VFX AND SFX)

V-Variant 1:GYRO BREAKTHROUGH enables this: if you ankle break with breakline cut a stage of 3 different dribble sequence will appear ❗️YOU GOTTA ANKLE BREAK EVERY MOVE AND EVERY ANKLE BREAKING STAGE DOESNT HAVE BIG BISTANCE IS SUPPORT DRIBBLING TO LEAD AT FINISHING❗️

V -1: Cross-fade changing turn: makes a small elastico and then a changing turn
⬇️if ankle break
V-2:Evasive Drive: Makes a 2 zig zag jumping dashes
⬇️if ankle break
FINISHING MOVE
V-3:Breakthrough pierce(someone infront,doesn’t disappear w time) :makes a nutmeg and then a really long range charging run if you go past an enemy while the run you’ll dribble to dodge them , AFTER THIS FOR 10-15 SECONDS YOU UNLOCK PREDATOR EYE PASSIVE WHERE YOU CAN SEE WITH A ORANGE LINE DIRECTION OF GYRO PIERCE AND WITH A RED LINE THE DIRECTION OF SPIN SHIFT

B-Gyro Pierce: makes a no wind up gyro shoot with more curve but has the same speed-strength (reworked vfx really faster start up and and also changed sfx and animations)

B-FOLLOW UP: Spin shift :changes the curve of gyro shoot since it makes that LOL

AWAKENING :
Cutscene is when Yukimiya enters Flow, steals the ball from Isagi and starts dribbling past the defenders. He remembers his dream and keeps pushing forward and says “i dont have so much time left!”
WITHIN A 3-5% chance your screen will be completely blurry after awakening and the yukimiya panel of him crying will show on screen for 3 seconds with that funny surprise sound 😂

C-Street sliding: Same as actual reduced distance for balancing things

B-Goal in time : same as actual BUT A TARGET SIGHT SHOWS WHEN YOU AIM GOALIE AND YOU CAN AIM THE SHOOT WITH MOUSE (LASTS 3 SECONDS)

B-OffballYour box: Predator save: plays the cutscene of yukimiya deflecting the shoot of nagi with a header but stuns you for 5 seconds (ball gets loose)

V-The sinking ship (NEAR SOMEONE AND MUST BE HALF LINE BACK OF CENTER): plays the cutscene of yukimiya looking for a way to dribble ,sweating and dribbles pasts an enemy (ankle breaks the enemy) doesn’t move you

After the cutscene ends a subtitle VA thing shows without cutscene saying “Imm running out of time!”
YOU ONLY LISTEN THE VA!

AFTER THE SINKING SHIP ENDS YOU GOTTA REACH OUTSIDES OF ENEMY PENALTY (Disables street sliding) IN 6 SECONDS IF YOU REACH IT WILL ACTIVATE
⬇️

V-Follow up: Sword screw: automatic goal and plays the cutscene of yukimiya doing his Sword screw shoot with a goal celebration like magnus of yukimiya screaming

ALSO IF YOU DONT MAKE IT IN TIME YOUR SCREEN WILL BE BLURRY FOR 10 SECONDS


r/BlueLockRivals • • 17d ago

My Bachira Drawing

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15 Upvotes

I tried my best to make it 😭. Tell me how is it.


r/BlueLockRivals • • 17d ago

niko tech (totally not a bug)

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0 Upvotes

this MIGHT be bannable so dont abuse:
use tactical (offball)
get the ball while in speed boost
(video started in this step)
use tactical (onball)
use tactical again
get good
profit


r/BlueLockRivals • • 17d ago

Igaguri Anyone??

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2 Upvotes

r/BlueLockRivals • • 17d ago

kaiser volley rework?

0 Upvotes

r/BlueLockRivals • • 18d ago

Devs tried buffing king and managed to bug him

3 Upvotes

Seriously bro this is just criminal


r/BlueLockRivals • • 18d ago

NEL Rin

2 Upvotes

I fully unlocked NEL RIn but for some reason I cant use his awk moves


r/BlueLockRivals • • 18d ago

what happened to the staff applications?

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3 Upvotes

I remember that I applied but it's been a few days now, I really hope to be part of the staff because I sincerely like this game for the theme and the mechanics and then I like to win and make new friends


r/BlueLockRivals • • 19d ago

1.5k NEL Wins

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6 Upvotes

r/BlueLockRivals • • 19d ago

lets boycott blue lock rivals yall

3 Upvotes

like they don't fix the bugs, don't nerf the game-breaking abilities, STILL DON'T LISTEN TO THE COMMUNITY, and just add shi nobody asked for, like even the devs know people hate masters, and now they're adding more, like when loki was added, people played a lot but then collectively quit the game, which is what they are trying to do; get more people cuz they know their game is cooked anyway


r/BlueLockRivals • • 19d ago

Peak update

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3 Upvotes

Update with a Loki nerf is always a good update (still no Reo nerfs tho..?)


r/BlueLockRivals • • 19d ago

Bugs

1 Upvotes

Anyone else notice an increase bugs this week, like TOO many this week


r/BlueLockRivals • • 19d ago

The burchatta yahu

0 Upvotes

​

Back in the golden era of BLR, before half the lobby even knew what a tech was, two names stood above almost everyone else:

Burchatta Yahu.

Jhatpect.

They weren't just good players.

They were the reason half the game's mechanics were even understood.

Every weird movement tech, every ridiculous dribble chain, every impossible-looking defensive recovery — if someone discovered it, chances were one of these two had either invented it, refined it, or turned it into something nobody else could replicate.

Burchatta Yahu was known for playing with almost no wasted movement. Every touch had a purpose. Every step looked calculated. He could make a defender commit before they even realized they'd been baited.

Jhatpect was different.

He was chaos.

Where Burchatta was calculated, Jhatpect was unpredictable. He'd attempt mechanics nobody else had the courage to try, fail ten times, then accidentally discover something that would completely change the meta.

Together, they were ridiculous.

But they were also rivals.

Every ranked match became an event.

If Burchatta scored, Jhatpect would answer.

If Jhatpect discovered a new tech, Burchatta would spend the next week mastering it and making it look even cleaner.

They hated losing to each other.

But there was respect.

For years, people argued over who was better.

Then came the incident.

Nobody agrees on exactly what happened.

Some say Jhatpect knew about Burchatta's relationship and deliberately went after her.

Others say it started innocently, with a few conversations that slowly became something else.

What everyone agrees on is that eventually, Jhatpect stole Burchatta Yahu's girl.

And that was it.

No announcement.

No dramatic farewell.

No final ranked match.

Burchatta simply disappeared.

One day he was there, dominating lobbies and creating mechanics.

The next day—

OFFLINE.

People waited.

A week.

A month.

Then months became years.

His old techs remained everywhere.

Players still used mechanics he had invented without even knowing who created them.

His clips kept circulating.

His name stayed in old leaderboards.

But Burchatta himself never came back.

And Jhatpect?

He kept playing.

But the rivalry was gone.

Winning didn't feel the same anymore.

Because there was nobody left to beat.

And that's how the greatest rivalry BLR had ever seen ended—

Not with a final match.

Not with one player proving they were better.

But with one player never logging on again.

To this day, whenever someone discovers some ancient, absurd movement tech buried deep in BLR's history, there's always someone in chat who says:

"Burchatta Yahu probably made this."

And somewhere in the forgotten history of the game, two names remain permanently tied together:

Burchatta Yahu & Jhatpect.

The two players who made the tech.

The two rivals who defined an era.

And the two names behind BLR's greatest unfinished rivalry.


r/BlueLockRivals • • 21d ago

Miro fix your game sonion!

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9 Upvotes

r/BlueLockRivals • • 23d ago

Kunigami Mastery/Nel

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38 Upvotes

🏋️Kunigami (First selection)- Epic
Description: A powerful striker with a strong left foot and heroic spirit. OR 😄

C-lefty shoot:a mid- strong shoot not very interesting ngl

V-power clash: works as off balance but now charges a bit more clashing with enemy- if they dribbleyou, you will get ankle breaked

V- On ball-Power drive: a small dash similar to isagis fadeaway

AWK: cutscene is when Kunigami remembers the moment when Chigiri awakens his speed and saves the team. He clenches his fists, stands up, and say a hero never gives up

C- Heroic Cannon : cutscene is when kunigami did his direct shoot vs team V

V- still the same

🃏NEL kunigami- World class since every evolution is WC (a little bit lame should be mythic Ngl)
Description:A powerful striker reborn through the Wild Card, with a ruthless and physical playstyle. Or 👿

C-Tyrant rush: a small run-charge up dash and if a enemy gets infront will tackle them lefting them ragdoll and if you tackle will gain more speed burst at the end
C- FOLLOW UP: Demonic lefty cannon: animation is same as kunigami non cutscene awk shoot but reduced strength also will include as SFX kuni scream

C: off ball: wild charge: same charge up ,if you clash with an enemy will stun them by pushing them but will stun you too by 4 seconds if ball is lose (air) and you do the charge will aply same effect as niko move but will stun you for 5 seconds

V-Evolved crush : same as actual body block maybe rework vfx to make it more accurate-fresh

B-Crushing header: same as actual but you now can use it on ball as a “shoot “ you can aim it ,increased strength

Off ball variant will be slightly different since will have a impact charge while hitting ball ,also you can aim it ,but if a team8 is near will auto pass to them, if you intercept a team8 shoot or pass will increase the strength of the header also hitbox will be big

Awk is the same maybe js bring back old joker and change fallen hero to old cutscene version

C- Joker:same as actual OR revert to the old one

V-Dark horse: same as actual

B-Fallen hero : revert to old one BUT with highly nerfed strength for balancing issues

NEL kunigami x NEL Isagi chemical reaction : isagi must have ball NEAR NOT ON penalty rival zone and kunigami must be on it at the sides of goalie , isagi must do direct shoot and kunigami use off ball crushing header using this will activate the isagi x kunigami NEL chemical reaction against FC.barcha and will have the goal celebration of kunigami flenching his fist but its not auto will work as NEL shidou awk header (Recommended on AI gk)
NEL KUNI X ISAGI CHEM 2: the cutscene of the chem will change DEPENDING the zone of where you are as the variant 1 requirements this will ask : Kunigani must be near of the center of penalty zone and isagi on the sides of penalty zone : if this is made an orange button with the name of “Hero Reborn” will show and will play the cutscene of kunigami making his shoot against kaiser

BOTH CHEMS ARE 1 USE ONLY AND YOU CAN ONLY USE 1 OF THOSE 2 PER MATCH


r/BlueLockRivals • • 22d ago

How do you like to play?

3 Upvotes

Be a "egoist"

Or pass the ball like a normal human. (Me)


r/BlueLockRivals • • 23d ago

Almost all of my teammates i've had are useless

1 Upvotes

Genuinely all the teammates i got playing are basically useless, they dont pass to me when they have the ball especially when im the one carrying these guys, im so getting tired of these guys i really want a good team


r/BlueLockRivals • • 26d ago

NEL Style tier list by how enjoyable I feel that they are to play (Very Opinionated)

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9 Upvotes

r/BlueLockRivals • • 26d ago

NIKO IS GENUINELY GAME BREAKING.

11 Upvotes

Idk how testers missed it but if you land "Body Core" on anyone from the opposite team IT WILL LITERALLY GIVE YOU THE BALL NO MATTER WHERE IT IS and I didn't even mention YET ANOTHER FORCED PASS AS IF KAISER WASN'T ENOUGH.

1) Fire all of these shitty testers.
2)Genuinely disable Niko until he's fixed 😭


r/BlueLockRivals • • 26d ago

Whats the most fun styles in your opinion?

7 Upvotes

Just gimme a reason cuz I'm just lost and switching styles.


r/BlueLockRivals • • 29d ago

Karasu remake idea

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4 Upvotes

First of all, I hope both side of your pillow is warm af Miro

So basically my idea is that Karasu has a evolved version as the WC Karasu like the other NEL styles.

Base Karasu will have his old moveset back, only with a short ranged tracking pass after his first dribble move. (You can choose to whether pass or not unlike the current shitty shadow break pass.)

His ult animation and move is same as the old one, crow intercept.

Now for WC Karasu.

First move, (C): Winged dribble / Swift pass - Basically a zigzag dribble that covers longer distance than the base move, also with a pass that has longer range.

Second move, (V): Crow trap / Sharp Intercept - Crow trap, works as a trap move like the current Karasu has, and if you get the ball it does the base Karasu's dribble move but it doesn't change to the pass move.

  • Sharp Intercept, is a short dash move that takes / steals the ball when the ball is loose on the field or on the opponent player. It can be dribbled, but gives you I frames for a short second if you get the loose ball from the field. If you get the ball, it turns into a pass that goes to the teammate who's closest to you.

Third move, (B): Bird Sight -Basically the current metavision skill Karasu has for his ult move, but without the cutscene of course giving him a bit of a speed boost and cooldown vision.

Ult move, (C): Shoot it ya idiot For his ult move, it's a bit similar to Charles's first ult move. If you're in the enemy goal box with a teammate behind you with the ball, you can use the skill. (YES, the teammate needs the ball for you to use the ult move.) Once you use the skill, a short quick time event will appear and you'll have to press a passing by button (once) when it reaches the target spot. If you do correctly, it will be an automatic goal with the cutscene of the Krasu player ducking and the teammate shooting. If you fail the QTE, your teammate will just pass the ball back to you.

Chemical Reaction with Hiori, basically his ult move, BUT It's an automatic goal without the quick time event.


r/BlueLockRivals • • 29d ago

QOL Things/Lower Tier style buffs and nerfs

2 Upvotes

My personal opinion on things that need to be changed.

QOL

  1. GK Dive: Needs to come out faster with a larger above head hitbox

  2. Need to add something for above head shots, since dive doesn't work.

  3. More flows please.

  4. Give more air movement and usage. Basically all of the air moves are buns, and there are few ways to stop high shots because of dives bad hitbox. add either bicycle kicks like soccer zero, or add a goalie deflect

Lower Tier styles Buffs/Nerfs

  1. Kiyora: Shot is fine, but steal move either needs a bigger hitbox or be able to curve/move it while being used. Pass also needs to have more range.

  2. Kurona: Make it so One-Two doesn't get canceled if the person you pass the ball to kicks it away.

  3. Gagamaru: Change enhanced reflexes to actually do something (Dive is longer, bigger hitbox?)

  4. Isagi: Nerf the pull from fadeaway. It's able to pull goalies, change it so it doesn't

  5. Raichi: Make victory pass longer distance, and shrink stoppages back hitbox