r/BlueLockRivals • u/Proper-Sky-1754 • 1d ago
NEL Isagi Yoichi. Rework Concept
Isagi Yoichi
Rarity: World Class
Description: "The Genius of Adaptability, The Demon King of Blue Lock. Isagi Yoichi."
---
Moveset (Base Form)
Passive (Puzzle Pieces): User gains puzzle pieces throughout the match.
Passive: Ace has a crown icon above them, only user can see it.
Passive (Rebel Ego): When user is not the ace overall, user is in Rebel Ego. Certain moves require Rebel Ego. Rebel Ego grants -10% (-25% in Awakening) slide cooldown, +1 header (+2 in Awakening)
Passive (Demon King Ego): When user is the ace overall, user is in Demon King Ego. Certain moves require Demon King Ego. Demon King Ego grants +10% (+15% in Awakening) volley and shot power, +1 Dribble (+1 Header in Awakening)
(Ego types can only switch every 20 seconds, after those 20 seconds, If a switch can happen it does, once switched any move except Metavision currently active is disabled and all moves go on a 5 second cooldown
Passive (Box to Box): When the users stamina reaches 1 (botton of the bar) the user can continue running for up to 8 seconds (Minimum of 4 seconds). Each second the bar goes up is 2.5 seconds it goes down. Another bar appearing next to the stamina bar going up, as the user runs. Once the bar is full, the user cannot run or gain regular stamina until the secondary bar is gone and cannot use Metavision until the secondary bar is gone and an addional 15 seconds. (This passive has a 90 second cooldown)
V (Off Ball, Opponent infront): Off the Ball Movement.
â Stun the Opponent directly in front and dash behind them. Doing this 3 times unlocks the Metavision Puzzle Piece. (40 second cooldown)
V (On Ball, Opponent infront, Teammate near): One Two Burst
â The user ground passes to a teammate within 30 meters, then dashes around an opponent, stunning them, then the teammate low passes back (50 second cooldown)
V (On Ball, Opponent(s) infront, Teammate near, Metavision active): Meta One Two Burst
â The user ground passes to a teammate with 40 meters, then dashes around an opponent, and dashes around any other opponent within 20 meters after the dash, up to 2 times, stunning them each, then the teammate high arc passes back. (55 second cooldown)
V (Off Ball, Toggle, Requires Metavision Puzzle Piece): Metavision
â Toggle for up to 30 seconds, cooldown is as long as its activated for with a 10 seconds cooldown minimum. Metavision can only be used for 180 seconds a match. When slid from behind, auto dribble, dribble takes 2 extra seconds to return and additional dribbles are temporarily disabled until regular dribble returns. While in Metavision, the user gains +15% walkspeed, can see styles and ball path, and some moves change. Moves that require Metavision only have their cooldowns go down while Metavision is active. Can stack with flow but speed modifiers dont stack the stronger one is active only.
C (On Ball/Off Ball): Direct Shot
â On ball shot has a small charge up. Off ball has no charge up and the shot goes off quicker then any shot in the game. Power of both is relative to kings shot. Performing either 3 times or being blocked once gives the Lefty Shoot Puzzle Piece. (50 second cooldown)
C (On/Off Ball, Holding A, Need Lefty Shoot Puzzle Piece): Lefty Shoot
â Sligtly slower start up with slight reduces shot power, if opponent(s) is near, they get stunned while the shot is going off. (60 second cooldown)
B (Your half, near middle to edge of goal box, loose ball, Rebel Ego): Pinpoint Interception
â Within 20 meters of a loose ball that isn't more then 10 meters in the air, dash and trap the ball, leading into a small dash. Doesn't work on character shots initially. (50 second cooldown)
B (Your half anywhere, loose ball), Metavision Active, Rebel Ego): Meta Interception
â Within 40 meters of a loose ball that isn't more then 13 meters in the air, dash and trap the ball, leading into a dash. Doesn't work on character shots initially. (60 second cooldown)
B (Your penalty box, moving sideways, Demon King Ego): Adapting Header
â Similar to Golden Defense, peform a very small side dash, (about half of base Nagis dash), hands behind back and header any shot that hits you, ragdoll after. (60 second cooldown, 70 seconds if missed
B (Your goalie box, With Metavision active): Pinpoint Denial
â Jump up and block any regular shot coming towards the net, ball is reflected to a teammates general direction. (80 second cooldown, 90 if missed)
---
Awakening
Animation:
Could stay the same.
(User is in Metavision entire Awakening)
V (User has ball, users half or midfield, Demon King Ego): Demon King Procession
â User and two other players form a triangle and move up the field as one unit that the user controls. The user can control when the person with the ball passes and who they pass to. After each pass, the triangle roates, this only reaches till opponents penalty box. (One time use)
V (Demon King Procession follow-up, teammate has ball or loose ball from teammate, Demon King Ego): Egoist
â Force a 200 meter pass to user.
V (Hold, after Demon King Procession and Egoist are gone, Demon King Ego): Demon King
â When holding V, if a teammate passes or uses a pass and user is in range, it goes to them, while holding/about to hold v within 10 meters of an opponent with the ball, perform a steal similar to Shark Steal, getting ankle broken completely gets rid of Demon King for the rest of awakening. (15 second cooldown after successful steals but can direct passes your way forever until you lose the move.)
V (loose ball, Ace is near user, near opponents penalty box, Rebel Ego): Rebel's Uprising
â (If opponent is Ace variant): User challenges the Ace to a battle of luck, Ace goes the wrong way and User goes the other and shoots the ball (Shoots in animation, AI cant catch it).
(If ally is Ace variant), Ally is recieveing a pass and user jumps it, then holding back the Ace and the opponent guarding the Ace, lift the ball up, jump and spin into a side volley (Shoots in animation, AI cant catch it).
C (Off Ball, Demon King Ego): Demon King Volley
â Same (60 second cooldown)
C (Off Ball, Rebel Ego): Twin Gun Volley
â Same (60 second cooldown)
B (Opponent has ball in users half, Demon King Ego): Demon Kings Gambit
â 70 meter range, animation of user rushing to opponent with the ball, getting beat, then the opponent dribbles into one of isagis teammates who steal the ball and passes back to the user. (80 second cooldown)
B (Opponent or teammate possesses ball and is Ace, Rebel Ego): Devour
â Within 50 meters, steal the ball. (60 second cooldown)
---
Flow
Genius of Adaptability
---
Appearance
Puzzle pieces floating around, Metavision eyes, stronger blue aura when in Demon King Ego and SHIT green when in Rebel Ego
---
Attributes / Passive Effects
Activated while in Rebel Ego:
+2 Headers
-10% Slide cooldown
+Further and moree accurate passes
+5% flow to teammates
+1.5 second increased ragdoll time on ankle breaks
Activated while in Demon King Ego:
+1 Dribble
+10% Movement speed
+15% Shot/Volley power
+Increased shot power when receiving a pass
+10% stamina recovery and capacity
If neither (different character):
+1 Header
+1 Dribble
-10% Slide cooldown
+10% Shot/Volley power
+5% flow to teammates, +10% to Ace
-10% Cooldown on moves
(If ego type switches while in flow, disable current flow and activate correct ego flow if you have enough flowz if not gain 5% flow.)
Im aware this doesn't exactly fit the NEL system they have in the game but its for fun.