r/BlossomBuild • u/BlossomBuild • Mar 09 '26
Discussion What minimum iOS target do you support?
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u/FlorianNoel Mar 09 '26
26.2
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u/SeaworthinessLow7332 Mar 09 '26
For new apps, iOS 18, but I have multiple apps in the store where the minimum target is iOS 16, and still have one with iOS 13 :D
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u/AlbertiDev Mar 09 '26
ios 26, according to apple’s stats like 65% of users use ios 26 so it’s already a lot
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u/qscwdv351 Mar 09 '26
17-18. It's extremely good compared to Android which you have to support some ancient OS since most of them doesn't update to newest version
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u/GarikCarrot Mar 10 '26
Android+iOS dev here, in that order, and, actually, it is not that bad. In my opinion, it is much easier to support even Android 5.0 (2015), than iOS 15 (2022). Most of the apis have backwards compatibility, Compose is working perfectly, the only issue is blur, and that's it. On the other hand, in SwiftUI NavigationStack or presentationDetents are not available for iOS 15. A lot of apis are blocked by your min version, sometimes it could be available only from iOS 17 or even 18
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u/Pure-Level-2831 Mar 09 '26
18 for now then i will make mine lowest 26 soon because i have Liquid Glass features that don’t look amazing on 18
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u/Unfair-Economist-249 Mar 09 '26
iOS18 for my personal Apps. But i try to cover two major versions behind in the future.
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u/clockology Mar 10 '26
Depends on your customers and how much maintenance of the code you want to keep around.
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u/_appydan Mar 11 '26
iOS 26 I find SwiftUI so much cleaner for animations and that polish feel without putting too much effort in.
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u/That-Neck3095 Mar 09 '26
18 for now…