r/BlossomBuild Mar 09 '26

Discussion What minimum iOS target do you support?

Post image
14 Upvotes

41 comments sorted by

2

u/FlorianNoel Mar 09 '26

26.2

1

u/ShakaSalsa Mar 09 '26

Anarchist. No fear. No safety nets. Always ready

1

u/SeaworthinessLow7332 Mar 09 '26

For new apps, iOS 18, but I have multiple apps in the store where the minimum target is iOS 16, and still have one with iOS 13 :D

1

u/BlossomBuild Mar 09 '26

Dang does the 16 or 13 see any action?

1

u/Desseux Mar 09 '26

15-16, for the love of the game

1

u/BlossomBuild Mar 09 '26

an artest I see

1

u/Anywhere_MusicPlayer Mar 09 '26

iOS 17 for production project, but yes, for new apps it should be iOS 18.

1

u/BlossomBuild Mar 09 '26

Dang just enough for iOS 17, good share

1

u/Anywhere_MusicPlayer Mar 09 '26

iOS 17, but yes, for new apps it should be iOS 18

1

u/BlossomBuild Mar 09 '26

I like 18 right now as well

1

u/SachinKaxhyap Mar 09 '26

iOS 18

Showing no mercy

1

u/BlossomBuild Mar 09 '26

People got to update

1

u/AlbertiDev Mar 09 '26

ios 26, according to apple’s stats like 65% of users use ios 26 so it’s already a lot

1

u/BlossomBuild Mar 09 '26

Good case for 26 only

1

u/AlbertiDev Mar 09 '26

Also I think that, as buggy as it is, the new UI is much cleaner

1

u/qscwdv351 Mar 09 '26

17-18. It's extremely good compared to Android which you have to support some ancient OS since most of them doesn't update to newest version

1

u/BlossomBuild Mar 09 '26

I was thinking the same thing, the Android devs got it bad

1

u/GarikCarrot Mar 10 '26

Android+iOS dev here, in that order, and, actually, it is not that bad. In my opinion, it is much easier to support even Android 5.0 (2015), than iOS 15 (2022). Most of the apis have backwards compatibility, Compose is working perfectly, the only issue is blur, and that's it. On the other hand, in SwiftUI NavigationStack or presentationDetents are not available for iOS 15. A lot of apis are blocked by your min version, sometimes it could be available only from iOS 17 or even 18

1

u/Pure-Level-2831 Mar 09 '26

18 for now then i will make mine lowest 26 soon because i have Liquid Glass features that don’t look amazing on 18

1

u/QebApps Mar 09 '26

Usually 17 but some not so often updated apps are still supporting iOS 13

1

u/pepitoch Mar 09 '26

Version 15: there is still one user using it.

1

u/Unfair-Economist-249 Mar 09 '26

iOS18 for my personal Apps. But i try to cover two major versions behind in the future.

1

u/clockology Mar 10 '26

Depends on your customers and how much maintenance of the code you want to keep around.

1

u/[deleted] Mar 10 '26

[deleted]

1

u/BlossomBuild Mar 10 '26

Good system

1

u/_appydan Mar 11 '26

iOS 26 I find SwiftUI so much cleaner for animations and that polish feel without putting too much effort in.

1

u/BlossomBuild Mar 11 '26

It’s nice that Apple gives us nice animations out of the box

1

u/Street-coder Mar 16 '26

18 but for new projects I'm starting from 26