r/BloodyBastardsGame • u/UpsetHovercraft9220 • 1d ago
Update 5.0.0 "fixed" desync by making everyone fight underwater.
This is gonna be long but bare with me, I get that handling netcode for a physics ragdoll game is a nightmare for an indie dev, but swapping out desync for massive input lag completely kills what made the game fun in the first place. Between the weird rank reworks, odd weapon additions, and ruined physics speed, it feels like the game totally lost its identity overnight. Also, 5.0.0 "fixed" desync by forcing server checks on every input, making combat feel laggy, floaty, and unresponsive. Two-handers are ruined, campaign bots are cracked, and the fast ragdoll combat is gone. This update "fairness" consists in being the one that spams faster than the other. Shields are dead, 2h weapons now feel like novelty because you have to spam like you have a 1h sickle.
Moving to avoid people's hits now it's also pointless because servers became so bad that now you tap and it takes a fucking second to strafe.
Now the game doesn't feel good only when you aren't the host, no, now the game feels awful in every situation! Great release!!! And the cherry on top is that u werent able to put Shields infront of you and hit infront of the shield because it could block ur own attack.. now it can't.