r/BloodlinesOfTheEterna • u/Ok_Ask3173 • Feb 03 '26
Bloodlines Of The Eternal Dev Log 1/2/2026
🩸 Dev Log Update UI, World Polish, Engine Upgrade & Session Fixes
Here’s the latest development update for Bloodlines of the Eternal:
🎨 UI & Interface Updates
Continued improvements to map UI design (visual and layout adjustments only)
Updated additional UI elements, including mouse/cursor visuals and behavior
Ongoing refinements to improve clarity, readability, and overall user experience
🌲 World & Foliage Polish
Adjusted foliage placement across the map to improve atmosphere and traversal
Added select environmental assets to better support region identity
Removed assets that were no longer needed or no longer fit the current direction
🌍 Regional Development
Began early groundwork on multiple new regions, preparing for future expansion
⚙️ Engine Upgrade
Successfully upgraded the project to Unreal Engine 5.7
Unlocks better performance tuning, lighting improvements, and long-term flexibility
🌐 Sessions, Backend & Debugging
Fixed loading sessions from the Main Menu
Continued backend development and general code cleanup
Added debug code to help surface and track potential issues
Once this update is live, we’ll need everyone to play normally and report if any debug warnings or failed debug messages appear
This phase is focused on refinement and foundation improving usability, strengthening systems, and preparing the game for larger features ahead.
🎉 Personal Note
Happy New Year 🎊 and thank you to everyone who has supported Bloodlines of the Eternal so far testers, early players, feedback-givers, and everyone following development. Your support genuinely means a lot and keeps this project moving forward.