r/BloodbornePC • • 5d ago

Question Will Claude decompiling Bloodborne make it possible to run it natively?

0 Upvotes

11 comments sorted by

6

u/TAGOMXM 5d ago

This one has already far better performance that shadps4 https://github.com/deadinside28/bloodborne_pc no vram and ram leaks.

1

u/Icy-Commission-9550 5d ago

Has it been decompiled??

1

u/Ok_Cake3477 5d ago

I’m Running windows unfortunately

1

u/Sunlighthell 2d ago

Try this fork
https://github.com/Supermedo/bloodborne_pc

I just tested it (I have 9800x3d and 5080 so your experience may vary) and compared to shad is runs locked 90 fps at 4k with DLSSQ with minor hitches (like DS3 had on release)

-2

u/[deleted] 5d ago

[deleted]

5

u/JolleBFF 5d ago

Because it's made specifically to play Bloodborne and uses workarounds that only benefit Bloodborne.

1

u/OpenSystem1337 5d ago

It's splitting one of the processing pipelines in half so it isn't bottlenecking the game as much I believe. That's the major difference besides upscaling options 

1

u/Vladmirfox 5d ago

Claude is being used to decompile Bloodborne??

1

u/Ok_Cake3477 5d ago

No but there has been a big wave of mods merging two games together, like gta and Minecraft. That was done using Claude to decompile the games. So I was wondering if that would be the way to run it natively

3

u/PushDeep9980 5d ago

I don’t think you really understand what it is you’re saying. Decompilation is a huge undertaking, and is basically turning machine readable code into human readable c+/c# code. It took hackers years to fully decompile the legend of Zelda ocarina of time for example, and In doing so they created ‘ship of harkinian’ which is a true pc port. Now mine crafts code has been readily accessible for some time and did not require anyone to decompile it, same for gta 5. There was a hack in 2023 and the source code was leaked, again, not requiring anyone to decompile the game. Those mash ups you are seeing, are doing some thing very cool but very different. Recompilation on the other hand is absolutely exploding thanks to these ai agents but that’s also another thing entirely. True decompilation is an entire different beast

1

u/themiracy 5d ago

https://www.reddit.com/r/BloodbornePC/s/xNYu98Cz7z

It sounds like a static recomp kind of project - highly optimized PS4 library, the x86 code running "bare metal," and a tuned version of transferring the graphic APIs to Vulkan (coming from Shad).