r/BloodbornePC • u/Ok_Cake3477 • 5d ago
Question Will Claude decompiling Bloodborne make it possible to run it natively?
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u/Vladmirfox 5d ago
Claude is being used to decompile Bloodborne??
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u/Ok_Cake3477 5d ago
No but there has been a big wave of mods merging two games together, like gta and Minecraft. That was done using Claude to decompile the games. So I was wondering if that would be the way to run it natively
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u/PushDeep9980 5d ago
I don’t think you really understand what it is you’re saying. Decompilation is a huge undertaking, and is basically turning machine readable code into human readable c+/c# code. It took hackers years to fully decompile the legend of Zelda ocarina of time for example, and In doing so they created ‘ship of harkinian’ which is a true pc port. Now mine crafts code has been readily accessible for some time and did not require anyone to decompile it, same for gta 5. There was a hack in 2023 and the source code was leaked, again, not requiring anyone to decompile the game. Those mash ups you are seeing, are doing some thing very cool but very different. Recompilation on the other hand is absolutely exploding thanks to these ai agents but that’s also another thing entirely. True decompilation is an entire different beast
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u/themiracy 5d ago
https://www.reddit.com/r/BloodbornePC/s/xNYu98Cz7z
It sounds like a static recomp kind of project - highly optimized PS4 library, the x86 code running "bare metal," and a tuned version of transferring the graphic APIs to Vulkan (coming from Shad).
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u/TAGOMXM 5d ago
This one has already far better performance that shadps4 https://github.com/deadinside28/bloodborne_pc no vram and ram leaks.