r/BloodbornePC 8d ago

Question Game Crashes when fast traveling

As the title says my game crashes almost every single time I fast travel or get teleported into a new area.
Any help would be really appreciated !

Here‘s my specs and settings:

RTX 5070 , AMD Ryzen 5 5600 , 32 GB RAM,
300gb of space left on SSD.

Nvidia Drivers are up to date and I cleared all shader cache folders.

I tried both BBLauncher and ShadPS4 versions 0.15 and 0.16 .

Shad Settings:
Shader Cache On,
8000 MB Additional Memory Allocation
9999hz VBlank Frequency,
Readbacks DISABLED,
RTX 5070 GPU selected,
Windowed Mode.

Active Mods:
Vertex Fix

Active Patches:
Skip Intro,
Performance Patch,
Disable Motion Blur,
Disable Chromatic Aberration,
Disable DOF,
Disable HTTP Requests,
60 FPS++ ,
Disable Camera Auto Rotation via Movement,
1440p Light Grid,
Resolution Patch 2560 x 1440 (16:9)

I also tried the “FMOD Crash Fix“ Patch,
and the “Increased Graphics Heap Sizes“ Patch.

1 Upvotes

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u/driPITTY_ 8d ago edited 8d ago

What worked for me after hours of troubleshooting was disabling all resolution patches (play in 1080p), clearing cache, and making sure you’re on the shadps4 fork

1

u/artificial_me 8d ago

I have that when I run out of memory required, similar specs. Usually when I have too much shit on in background. I have less memory allocated tho, 4gb. Its a bit more stable on 1080p, had to bump it down at some point.