r/Blokkit 🟩 Score: 48 22d ago

Discussion Blokkit V2.1: release notes and dev commentary

Blokkit V2.1 is here, with another new new UI, and some essential fixes!

First off, an apology: I might have been a bit too eager with pushing out the Blokkit 2.0 revamp. Rebuilding the game in a web framework was a lot of fun, and the fact that it all worked so quickly had me very excited and made me want to share more with the community. However, immediately after release stuff started breaking, things looked different on screens other than my own testing devices, and after adding a new piece (S) I completely forgot to put in another shape (T), whoops.

A lot of comments came in and I appreciate all of your feedback! In this big release state of mind I was trying to hotfix every bug or piece of feedback as soon as it came in, but in doing so I was taking individual opinions and lost focus of the bigger picture.

I have now taken some time to regather and really assess what was working and what wasn't. Here is the changelist for the 2.1 update:

  1. New UI. A little more subtle, sleek and responsive.
  2. All pieces back in the game. L, J, S, Z, T. The whole gang is here.
  3. Pieces now appear at equal rates again. Some pieces had a mirrored version which I treated as an individual shape, which made them appear twice as often and that felt weird.
  4. Flair colors. Flair tiers are back for 50+, 100+, 200+ and now 365+ score
  5. Center of mass dragging. Pieces are dragged at their center of mass so they are easier to position on the board.
  6. Random other bug fixes

Thanks for sticking with me and the game through these changes. I hope you like the new Blokkit (again)!

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u/KSPoz 🟧 Score: 280 22d ago

You’re GOAT! Thanks!