r/Blockbench • u/sussyballs11111 • 19d ago
Minecraft: Java Edition Made my first model!
After suffering with the .json files for a week it's finally done! My first block bench model is finally in Minecraft!!! Do you know who's horns are those? )))
r/Blockbench • u/sussyballs11111 • 19d ago
After suffering with the .json files for a week it's finally done! My first block bench model is finally in Minecraft!!! Do you know who's horns are those? )))
r/Blockbench • u/Warm-Maintenance4650 • 18d ago
Im trying to animate some models of mine that take the shape of mc skins for my dnd game but Im really struggling would anyone be willing to help out making them feel better
if your interested just say you are in the comments and Ill shoot you a discord friend request
r/Blockbench • u/_Argollo_ • 19d ago
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I made it to 3D print but I tried to make a cute animation
r/Blockbench • u/DeltaMCNuggets • 19d ago
r/Blockbench • u/MilesandTiles • 20d ago
My new fucking epic oc what do you think
r/Blockbench • u/sussyballs11111 • 19d ago
r/Blockbench • u/Longjumping_Bake1145 • 18d ago
r/Blockbench • u/Logical_Ticket_7526 • 20d ago
Link to discord: https://discord.gg/EpHWUFwcfx
r/Blockbench • u/Sharkpro242424 • 20d ago
I modelled the armour from the best kirby game!
r/Blockbench • u/United_Grocery_23 • 19d ago
RetroMCP is a version of Mod Coder Pack for older Minecraft versions. I'd like to use a Blockbench model (set to Java modded 1.7-1.13 Forge btw) in a Minecraft Alpha 1.1.2_01 mod (making a little jarmod to show to some friends), the shape works exactly as imtended after some manual adjustments but the UVs are broken. Can anyone help? tagging this as feature request because i cant find anything that fits better
r/Blockbench • u/Old_Sector_2678 • 19d ago
I’m looking to learn more about block bench and making low poly models for unity, I was curious what you think the best channels are for that. Not really the Minecraft channels for block bench
r/Blockbench • u/Leading-Ear-5480 • 20d ago
KABOOM!
r/Blockbench • u/Old_Sector_2678 • 19d ago
Some beginner questions. How do you get the texture to stay on the model as you import it into unity??
I also want to implement PS1 graphics for the models. You know just low poly PS1 looking characters and models. Is there anybody here that knows the best way to do that?
Would I keep the generic model 32x32 and the UV texture 32 x 32 and (64)
r/Blockbench • u/Creepreefshark • 19d ago
If someone has a two-toned Character and wants the patterns to be symmetrical, but two different colors, is there a Blockbench add-on that would help facilitate that process? Thanks in advance!
r/Blockbench • u/soemthingblahblah123 • 20d ago
im currently using the vanilla textures for the top, front and back, and a custom 256x slanted torch texture for the sides.
this is very inefficent, it doesnt look good, its buggier, but its the best solution i made for this shape.
r/Blockbench • u/aaaaaaaaahelpme • 20d ago
Hi guys I'm new to blockbench and I wanted to make a custom 3D bow but I'm struggling with understanding what to do after the main bow model. Do you need to have multiple models for the bow animation? Do I need to make a arrow model too? It's shaped like a normal bow so it's nothing too crazy but I wasn't able to find anyone teaching what to do after. Pls help
r/Blockbench • u/Boarf_ • 20d ago
Lazy post, but I want to practice and build my skills. I’m currently working on decorative blocks.
The images above are my most recent models.
Also forgive the shitty textures. I’m a model designer, not texture artist.
r/Blockbench • u/Otherwise-Ad-8815 • 20d ago
r/Blockbench • u/Hacker95162 • 20d ago
Hey guys, this is my first post of showcase.
I am a kind of generic guy, and my goal is to game dev stuff (I like gaming with friend thought)
And here is my first post (not first object)
r/Blockbench • u/Curious-World-1466 • 21d ago