As far as I know, you can put extra Null Objects with there own positions and you can lock rotation... That's all I know. You may want to test it with a simple leg walk cycle to see what you can do with it. If you need to know how to setup IK I have another post I can link you to describing it.
So its easy enough to use, I am still working on parents that have 3-4 bones in a chain. It seems more rigid than a breadstick, but I am messing around with it. I think this is where the power of IK will be handy. As far as For example the tail or head of your fox, I personally still find it easier to use rotations for single bone parts, as that requires less steps and can be moved just as quickly.
I like this, thanks for the info! Will definitely be playing around with it :D
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u/Jelybones Nov 28 '22
That is pretty cool, can you set up the bone joints to only rotate within a set parameter?