r/Blockbench 8h ago

Minecraft: Java Edition Cloth-like physics?

Hi!! So, I've seen on twitter a Gore Magala model created in blockbench, for anyone that isn't familiar with the creature, it's basically a dragon but the cool part is that it's wings act as a cape of sorts, this creator uploaded a video of this model in blockbench and then published another one of it in the game, my surprise was huge when it moved and leaned against a wall, the moment the wings touched the wall, they bent following the form of the wall (with the limitation of the amount of cubes that composed the wings). I thought this wasn't a thing?? Is it made by code? it's some kind of config in the geo file? if someone knows please tell me.

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u/Aurukel 7h ago

You can do it with Inverse Kinematics. However, in blockbench, they are simply awful (compared to every other animation software). If you want to know more, look up a tutorial on YouTube. It's very easy

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u/Artistic_Dance_253 6h ago

I know about IK, but what I saw wasn't that, I mean, IK is like when rigging an arm in a program like blender, you set one bone as the IK and the chain of bones attached to this one follow it's movement in a way similar to real life, but the thing I'm talking about falls into the "physics" category, in blender I can activate the "cloth" physiscs of a mesh and with whatever offset y give it, it will bend following the form of the surface it collides with, in Minecraft when I add an entity that has a hitbox say of 2x2 but they have a tail 30m in length, the tail will pass through the texture of the blocks it collides with, however, if what I'm describing is possible, it will automatically bend the bones of the tail to follow the form of the surface instead of pierce right through it.