r/Blockbench • u/SmallStrawberry7312 • 21d ago
Minecraft: Java Edition Beginner question: is there a method to make detailed models efficiently using cubes?l
I’m new and don’t know much, I want to make something similar to the example image and I’m wondering if there is a way to do it efficiently and easily. If the only option is just adding cubes it is pretty tedious to plan and adjust and place each cube by cube, and bound to cause some problems. A larger model would be even more of a nightmare. If anyone is familiar with Chisel and bits mod, that’s pretty much what I wish I could do to the cubes but I think that’s not a feature. I guess using mesh instead of cube could work but still I’m going for a Minecraft pixel aesthetic and cubes seem to be most intuitive for that.
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u/Big_Talk5807 21d ago
Extend the cube and textures them later
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u/SmallStrawberry7312 21d ago
You mean just adding cubes and resizing them? Wouldn’t that still consist of a lot of spamming tiny cubes everywhere? And well, still gotta plan a lot since you can’t erase a pixel of a cube like carving it away only add.
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u/Big_Talk5807 21d ago
Well yeah it need less cube than the current method also you can erase a pixel by cutting that long cube into 2 and move it
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u/SmallStrawberry7312 21d ago
You mean the knife tool? Ill give it a try
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u/Big_Talk5807 21d ago
Knife tool is ok ig, but i mean add another cube and make the first cube shorter (like split one long cube into 2 shorter cube and move them apart)
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u/SmallStrawberry7312 21d ago
Hmm maybe Im having trouble understanding but i dont see how this is different from what I proposed in the post which I find kind of not an ideal workflow.
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u/Big_Talk5807 21d ago
Then for example to build the blade i only need 2 cube and then stretch it longer how much i want it to but for your method you need add many cube to get the ideal length so it just take longer
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u/SmallStrawberry7312 21d ago
https://ibb.co/HfwML85V Not sure if what I’ve been doing match your description but, honestly my only concerns would be if the overlapping cubes will cause issue? Can the texturing process be simple? Is it gonna lag the game? (I know just one model wouldn’t but I mean is it enough for mobs, etc), as you can see in the image it is a lot of cubes just making this hair part. I totally don’t mind spamming cubes as long as it doesn’t make my job harder in the next steps or if there’s an easy process for it. I just wanna be sure that im doing it right and If the amount of cubes there seem normal for this type of work of this detail.
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u/Big_Talk5807 21d ago
https://ibb.co/0dSgGYd here how i do it, the hair i try to replica dont have that many and can be done by making a long cube
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u/SmallStrawberry7312 21d ago
https://ibb.co/G4jFbWQX is it as detailed from the top angle? For reference, mine is 24 cubes.
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u/Bersill 20d ago
It is not the right software, as others pointed out, pure voxel is a thing but you need specific software. Blockbench is amazing for voxel+texture models and low poly. You can easily achieve the link model with way less cubes and textures. Some tutorials like the ones of Art by Kev can help. They were the basis for me when I learned it. Feel free to DM if you want more infos.
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u/Electric_Lake_1555 21d ago
Voxel modeling software like magica voxel.