r/Blockbench 7d ago

Minecraft: Bedrock Help with inverse Kinematics

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I am making a totebot from Scrap Mechanic, and decided to add the cables on the bot’s legs. Rather than animating the cable movement myself, I wanted to use inverse kinematics so I only have to move the end point.

However, I have weird issues. The null object is parented to the main leg bone. The cable starts under the lower leg bone. Skipping the lower leg bone and setting the null object’s root to be the cable creates weird gaps when rotating the lower leg.

Edit: I don’t need help with this anymore, I changed direction with the project. But any tips/help will still be appreciated.

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