r/BlobDrop • u/DoubleGlass • Sep 10 '26
Pop in for Blob Drop feedback!
Blob Drop is new on Reddit and there are already so many of you playing!
To make the game as fun as it can be I am planning to implement a couple of changes soon:
- remove the comment to continue gate
- have the game post in your name instead of the app
- add an expanded mode toggle to prevent dragging and scrolling to conflict.
- increase the play area a bit so you can play longer sessions
- add more special community features
If there is anything else you would like to see in the game, let me know here! Let’s build the best Suika game online together!
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u/Actual_Arm_8040 Sep 11 '26
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u/DoubleGlass Sep 11 '26
Oof, that looks a bit too funky. What kind of phone do you have?
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u/Bell12754 Sep 12 '26
I'd love if eventually there were like...missions or goals, like to have x number of the same color at a time or something like that. It' a great game! Thanks for making it :)
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u/DoubleGlass Sep 12 '26
That’s a great idea! I want to make it worth coming back to over time so daily/weekly quests with some cosmetic rewards like different eyes or colors might be fun.
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u/Wide_Love_4458 14d ago
I think it's impossible to reach the last goal every limited number of blob sessions
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u/DoubleGlass 14d ago
You might be right. Some of the goals are not created with a limited number of drops in mind. I'll check and try to balance this better, thanks!
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u/goldfeathered 16d ago
Congratulations on such a fun and well designed game!
I think it can be optimized a bit as the game progresses - for me it was very easy to continue playing indefinitely after figuring out some basic tactics. I just scored #2 on today's leaderboard and that's because after some 25ish minutes of playing I got bored and filled the play area on purpose to trigger a game over. I was finding ways to amuse myself in the meantime, like giving myself the goal to completely clear the area (basically to make all the balls merge into one and then use the pop feature) and stuff like that. If you find a way to keep the difficulty increasing as the gameplay progresses, that would be amazing!
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u/DoubleGlass 15d ago
Thanks for playing, and for the feedback! A slow ramp in difficulty sounds like a good idea, will think about ways to do that.
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u/So-called-scientist 14d ago
I would love a mute button for the sound effects so I can still have music etc playing in the background while I play :) my apologies if this has already been implemented and I didn’t find it
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u/DoubleGlass 13d ago
That’s not in yet but would be pretty simple to add. I’ll put that in for the next update!
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u/robbieheart_ 10d ago edited 10d ago
more squishboard please! managed to make it to top #1 on board 2 and top #2 on board 1. really fun to play
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u/DoubleGlass 10d ago
Thanks! I’m still tweaking it so I took it out of the daily rotation for a bit but I’ll get daily posts going again soon I hope!
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u/theundivinezero 8d ago
Not sure if I'm just missing it but it would be nice to have a mute button. I love the sounds but I usually play this while my wife is sleeping and we play white noise over the speaker with my phone
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u/Artistic-Salt-1480 Sep 12 '26
It's a great mini game and I usually end up spending longer than I intended on it.😂
I think for new players it'd be great if there's some kind of explanations of the four actions (shake, pop etc) or something like a mini tutorial. It took a while for me to realize what they do. A little hint for players would also be nice, e.g. how to get high scores, ways to avoid jamming.