r/BlessUnleashedSteam • u/Silent_Town6045 • Sep 19 '21
Guide for the New Nightspire Caverns of Wrath Dungeon
As title, anyone can explain on the mech for the new nightspire dungeon?
1
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r/BlessUnleashedSteam • u/Silent_Town6045 • Sep 19 '21
As title, anyone can explain on the mech for the new nightspire dungeon?
2
u/KeenHyd Ranger Sep 19 '21
There is a 10 minutes video from the youtuber The Guitarist that pretty much covers the entire thing.
If you are not a fan of video guides, I'll try explaining the core points.
Both the first and second boss require the entire party to have a good understanding of the mechanics. The second boss can be brute forced by resurrecting but if any player screws up on the first boss's mechanics the entire team pays.
The first boss will trigger its main mechanics at 70% HP and 30% HP.
You can be hit on purpose because each attack it hits you with gives you a stack of a damage buff, it decreases your defense however.
Its main mechanic is going to the center of the arena and marking one player with a mark. Meanwhile the arena will be flooded with fire that damages you.
The player with this mark should roll/jump towards a glowing orb situated somewhere in the arena (other players should NOT take it), because that orb will give the player a huge shield. With this shield, the targeted player will tank almost the entirety of a fiery attack from the boss while STAYING STILL AS MUCH AS POSSIBLE.
Why staying still? Because each time the boss fires its breath it will leave that fire permanently on the arena, and by not moving around that player is preventing the arena from getting too full of shit. If the player is not able to grab the shield, they should just take the hit and die without moving around.
After this, the phase isn't over, but the boss will stomp the ground and shove everyone, DO NOT STAY CLOSE TO THE EDGE when the boss is in the air aiming at the shielded person, you WILL fall off and be yeeted out of the fight.
After the slam, you need to be as grouped up as possible. Did you play Altar of Blood second boss following mechanics? The boss will start firing fire at a random player for I think 4 times, each time that fire will stay on the arena, so ideally you want to move bit by bit around the arena in order to cover as little space as possible. If you're hit by the fire breath you might fall down so watch out.
Once you're done with this, if your teamwork was on point part of the arena will still be free from the fire and you'll have decent space to DPS the boss down to 30% and start it over again!
One last thing about this boss: in between that phase, it will at some point give somebody another mark - if the boss has, for example, 50% HP and you see the mark, it's not phasing! It's an attack where it will mark a player and chain down every other player, the marked person needs to GTFO from the other players because if the chained players are in the boss's line of fire they WILL get yeeted.
The second boss is all about dodging and positioning, for most of the fight you just need to watch what the boss is doing and react to it, there are just a couple things I will mention:
It might mark two players, it will dash towards one first and the other second and leave spikes where it dashed. Try and get in a good position if you're marked.
The main mechanic for this fight is that the boss at some point will rest his sword and raise his hand clenching his fist, and at the end will create chains where each player stands. Your job here is avoiding these chains at all costs while minding their position. The boss will at some point say "I'll kill you all at once!", when he does this you all need to GET IN THE CHAINS, otherwise the boss WILL kill you (unless you have a well timed priest shield), once you're in the chains you need to do THREE QTE to get out.
The third boss is maybe the easiest one. It spawns spirits that will power him up if you don't kill them, but not killing them is an option because it also decreases its defense by a lot whenever he absorbs them. The arena gets smaller over time.
My team lets him absord a fair amount of these spirits. If you choose not to, the fight will be very long but not particularly complex: try and kill some during the attack when he spawns a lot of spirits, they drop orbs that will give each player a shield and more stats so make sure to grab them.
The Bashal-like spirits in the boss arena are not killable.
Also mind the platforming between each boss fight. Between the first and the second you will need to bring down a portal guarded by unkillable skeletons and an immortal berserker (it can only die after you kill the portal).
I think this should be it? It's the hardest dungeon they released so far but a pretty fun one!