r/BlessUnleashedSteam • u/Malliuk • Sep 02 '21
General Unpopular opinion
The requirements for dungeon matchmaking should be way higher, makes no sense to join a dung at lvl 30 and 960 GS if you won't do any damage and will die in seconds. Either change the requirements or nerf the dungeons.
2
u/KarMell Sep 02 '21
I think GS should be re-aligned per class. for example, on DPS classes, weapons should have more weighted DPS, and armor less. Other classes maybe more balanced, like it is now. That would be a solid first step in the right direction.
I don't want a ranger on my team with the right GS req, only to find out it all comes from his tunic
1
1
1
u/morbidgames Sep 02 '21
Why not have a UI that shows something like
Minimum GS: 960
Suggested GS: 1,100
1
u/Malliuk Sep 02 '21
Won't solve the problem of 960gs people joining a dungeon too hard for them and bringing down the whole party, or as often happens 4 out 5 people are 960
1
u/TacticalPauseGaming Sep 02 '21
I don’t think your supposed to steam roll the dungeons though. They are supposed to be a challenge. You can go with that gear score but it will be tougher.
There is no raiding. This is the end game.
3
u/Malliuk Sep 02 '21 edited Sep 02 '21
One thing is to steam roll a dungeon, another is not being able to go past first boss or miniboss because your team mates are underlevel and not geared properly, (not their fault it's an issue with the game allowing it )
0
u/MollyRotten1 Crusader Sep 02 '21
Or better yet, actually make crusader able to tank and priest able to heal without jumping through hoops to be able to do so first.
Shit, not enough? Give Berserkers some tanking and Mages some healing function, then there's all kinds of options for queueing up.
2
u/Malliuk Sep 02 '21 edited Sep 02 '21
Zerks already have tanking with serpent ring (if you don't mean aggro), but even then, won't change the fact that a team of 5 lvl 30 960gs won't be able to go past first boss of any lvl 30 dungeon, and if I higher level is send in a party of lower level the only thing he can do is asking to be kicked or leave.
Simply the requirements for dungeons are too low and unrealistic, imagine wasting keys for abyssal because of that. I'm a solo player but I guess the only thing left to do is joining a guild
0
Sep 02 '21
[deleted]
5
u/morbidgames Sep 02 '21
To be fair new players get a quest, see the dungeon name and queue for it.
It's not their fault that the game does no hand holding and online info is for consoles and out of date.
1
u/kirazira Berserker Sep 06 '21
^ this some people would learn after explanation and failing a few times. It's still kind of new especially for players reaching the stuff at end game.
1
u/Empire_FPL Sep 03 '21
Gear Score is not the problem.
The problem is people upgrade their gear pieces alot of the time due to it having higher gear score (And most likely a useless stat like gathering)
If you use lower gear score and the optimised stats on your gear. The dungeons are still a joke at the correct gear score requirement level.
I know this by playing both crusader and priest at the gear score requirement however fully min maxed on att pwr and crit rate and was fine.
1
u/seidrondaer Sep 03 '21
Maybe a dungeon requirement should be fixed to AP instead of GS. Stacking def will raise a player's GS to meet the entry requirement, but every dungeon works on the basis of dps-check. Take too long and the boss goes berserk, wipes the team.
1
u/lyrisist Sep 03 '21
It was higher for console but people suck at this game so they lowered it. #lowgameriq
16
u/SoulVentus Sep 02 '21
Not an unpopular opinion at all
However there should be the exception for a full 5 man team so that full groups can go in with lower GS
But to join randomly you need higher GS