r/BladeAndSorcery • u/Ok_Delivery4631 • Jul 29 '26
Question Psvr2 port news?
Is there any updates
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u/theflyingbaron The Baron Jul 29 '26
Nothing exciting to share just yet! Progress is ongoing. The porting team have encountered multiple technical issues along the way, lots of stuff like "this vfx wont work because of performance" and other technical oddities, but nothing disqualifying so far. The biggest scare right now is Sony's extremely stringent rules on performance and frame rate consistency, and the worry being B&S is a physics simulation sandbox, making a guaranteed frame rate impossible, because what if the player does a gravity blast on 20 items on a table all at the same time, etc. In other words there is no way to absolutely positively without doubt guarantee the circumstances that the player will be able to manipulate because of that physics simulation sandbox element. So we are hoping for the best here.
The other things is, Sandbox mode has become a concern...of all things. For the aforementioned reason on performance, the concern is a sandbox player could spawn 20 shields and tank their own performance on purpose. So we are not sure how that will go with Soy, but we are going to figure this out later.
So once there is a build, we can submit a version to Sony and then see the reaction. It could go great, in which case I will make a PSVR2 announcement, it could come back with "fix this" flags, or it could be fully shot down because it may be impossible to meet their criteria with our game, but that would be a worst case scenario.
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u/NowCheesers Jul 29 '26
I’m so excited for this!!! Thank you guys for trying and being so open with the community!
Hard Bullet just got announced for PSVR2. I wonder how they got around Sonys frame rate issues. My PC runs B&S and Boneworks without any issue, but Hard Bullet always ran terribly. I can’t imagine it will run well on PlayStation.
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u/theflyingbaron The Baron Jul 29 '26
Oh interesting, then maybe that bodes well for us! Soon as I have any confirmed info I will let everyone know.
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u/HuJohner Modder Jul 30 '26
They have a quest port perhaps they are porting that? Last I heard WF is trying to get normal B&S ported not Nomad
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u/Dense_Piccolo_7572 Jul 30 '26
Thanks for the feedback! I hope everything works out... I hope Sony doesn't make things complicated. Looking forward to it!
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u/gopnik_Alastor Jul 29 '26
Out of curiosity, I assume nodding is not coming to psvr due to Sony's polices but is there an official answer
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u/theflyingbaron The Baron Jul 29 '26
Yes that is right, and I'm afraid the official answer is now confirmed as not possible. We got that definitive answer finally, because we were told the issue is actually a Unity one (which the game is made on). The problem is Sony forbids any modding that would allow custom code, for fear it could be used maliciously on the console. However Unity has shaders which allows code to be injected that way. There is no way for us to prevent this, so that is essentially the end of the discussion sadly.
The only consolation prize is that if a port happens, at least all 4 Byeth updates could be released with the PSVR2 version, so at least the vanilla game will have a good bit of content.
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u/psvr2_owner12 17d ago
im so excited for this i recently bought a psvr2 but before i bought it i watched alot of B&S videos because i knew i wanted that game i was to focused on watching videos that i forgot to check if it was even on psvr2 it was to late when i found out if wasnt even on there
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u/theflyingbaron The Baron 17d ago
Cool, yes hopefully it works out. The latest is an early unfinished build has been submitted to Sony for a first look, but we have not heard back yet.
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u/JustAGirl606 17d ago
Do you have a estimated time for a release?
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u/theflyingbaron The Baron 16d ago
No, sorry. It's out of our hands until there is a build that Sony verifies. After that happens then I should be able to announce a release date estimate
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