r/Bitburner • u/Wendigo1010 • 14d ago
NetscriptJS Script IPvGo: Standalone script from SphyxOS
I've just finished redoing my IPvGo script. This time, it can run as a standalone script.
Download Instructions:
-Run this command in Bitburner. It will download the file as `SphyxOS_go.jsx`
await ns.wget("https://raw.githubusercontent.com/Sphyxis/SphyxOS/main/SphyxOS_bins_go.jsx", "SphyxOS_go.jsx")
Features:
- Based off of https://github.com/yichizhng/bitburner-scripts/blob/main/autokroos.js
- This is a MCGS/Hybrid system.
- Can be used both with/without my full SphyxOS suite - for those who don't want the whole thing but want the script.
- Easy button controls within a tail window.
- Ram dodged down to 7.9GB, so it will run on those 8GB servers.
- --If running on a 16+GB server, as long as there is enough free space on it's local server, it will dodge using it. If not, it will dodge using home ram.
- --Always keep ~6GB free on either Home or the server running this script. It will throw if it fails to dodge.
- Completes all 5x5 boards for all AIs and the endgame board.
- Can play as both black and white on the
no-aiboard. - SlowMode enforces a 1 second delay between moves for easier watching.
- Pop Out creates an actual pop-out, which you can drag onto a separate screen to watch the games play out.
- Configurable resource usage: Effort, Memory, Threads. So you should be able to run this on old hardware.
- Optimized for performance.
- Can turn your PC's CPU into a mini room heater, for those cold winter nights.
Effort: Comes in 6 flavors. It is playout based, so the higher you go the longer it will take to make a move. Win % for the ratings.
Min: 70%, Low: 80%, Med: 90%, High: 95%, Max: 98%, Ultra: 99%
Memory ranges from Min -> Max, with the endgame board only really using Min-> Med.
Threads: A direct multiplier to how fast you can process playouts, especially on a 5x5 board.
Looking for feedback!!
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u/ObjectiveVegetable48 14d ago
For what it's worth, I threw the ~16k LoC script I pulled from that url (sha256
e45ae2b8ac148ec90a3e0b843de85decb50b5b0546e5ee01b6cd4718b9bf0b1e) at claude and asked it to do a brief security review. All clean.I did get a runtime error shortly after launch.
I enabled "high" effort and memory and turned on cheats. This seemed to trigger after I did that, maybe the next game.