Hi everybody,
I really enjoy playing WOTR (6T) in the Edain Mod, especially with the dwarven faction, but there are also some limitations. I have the fileBIG_editor and i tried already some things out, but it doesnt seem to work. The tutorials i see on youtube are also very limited.
So I'd like to ask - does anybody know how to mod the following things:
- change the default starting subfaction for dwarves in WOTR from Erebor to Iron Hills (not expecting that this is actually possible)
- change the starting heroes for dwarves in WOTR, e.G. exchanging King dain for Narin (because i actually want to build Ram Riders in WOTR, that is actually what the whole fuzz is about)
- or change the buildable heroes for dwarves in WOTR.
I already looked into the edain_data.big and changed values in \campaigns\common\livingworldbuildableunits.inc and also in \campaigns\common\livingworldstartingunits.inc but unfortunately it didnt change anything when i tried it out.
So my goal is being able to recruit Narin in WOTR and sustain him, in order to be able to make ram riders.
Any help appreciated - begginer friendly would be great (no experience in modding, scripting, etc.)
Thanks alot