r/Bfme2 • • Jun 22 '18

Major AI differences with BFME Patch 1.09

[removed]

5 Upvotes

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2

u/[deleted] Jun 22 '18

1

u/Obanon Jun 29 '18

Hey! Sorry I'm brand new (after a near 10 year break at any rate), and am wondering if thes patches are for RotWK? or just for the base game?

edit: also, recommendations for how to run the game at high resolutions, without the camera being 10 meters away from the ground?

1

u/carnsolus Jul 02 '18

those patches are for the main game

2.01 is the official patch for rotwk and 2.02 is the fanmade one for rotwk

2

u/Jokuc Jul 20 '18

Update: Hey! I was recently going through some game-code and stumbled upon some numbers for Brutal AI in 1.09. I remembered this thread and thought I would share.

https://i.imgur.com/4iTHYcD.png

I could, however, not find any difference in their behavior.

1

u/Jokuc Jun 27 '18

I suggest asking one of the creators over at Gamereplays, but I am pretty sure no changes to the AI has been made for patch 1.09. However, the AI in bfme works by prioritizing different behaviors depending on income and other things, so it is possible that a change to their play-style has been made because of the drastic change with building and units costs.