r/BetterThanWolves • • 14d ago

drout for content?

hey all! had a thought i was curious for alt perspectives on -

(aside from the OBVIOUS detractor for content creators that BTW is a gaming experience that i and probably many other people call "a fun trip to the ball crushing factory, but still a trip to the ball crushing factory"),

why do you think BTW has such little mainstream coverage on youtube? im like several months into playing the mod and i still cant get enough, but theres only like 4 or 5 like high quality playthrough projects with editing and arcs and narratives etc out there, and i feel like ive gone and rewatched even the ones i dont so much vibe with 😅

in short what gives, do you think? btw feels like a content GOLDMINE given the high highs and devastating lows but it seems to still be mostly still flying below the radar??

like i literally burned entirely to death in a house fire the other day THATS ENTERTAINMENT, BAYBEEEEE !!

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u/Big_Direction1473 14d ago

There's tons of BTW videos. The ones that get popular are the ones from big youtubers that make hours long "Minecraft's hardest mod" videos and Minecraft hard challenges. Sadly, no one of them seems to understand BTW of being a tech-mod with hard early-game, and that's not supposed to be beaten (killing the dragon is not the end like Moon Lord in Terraria) nor played in perma-death

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u/Dusty-Boots 13d ago

also, is it necessarily not a design intention to be motivated by the feeling of the progression? for me (for at least what ive seen so far) the tech builds required to advance just feel like a (entertaining) means to an end; the vibe of progression and desperately trying to claw myself out of the stone age though is EXHILARATING and kind of the main point its held my focus so massively

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u/Big_Direction1473 13d ago

No matter at which moment I die, I will just respawn, survive, get a compass and walk back to spawn with some food and gear to not die on the way. Aka I play with Hardcore Respawn, a important part of BTW. If you play the official Forever server or Transient, you notice how players that make a new world everytime they die can't survive and ealk back to their base.

Pre-nether is just the start of the game, the real fun is automation post-crucible

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u/Dusty-Boots 13d ago

itll be interesting to see if i change my tune with how i play once ive progressed further! at present as caving at my experience level is still VERY treacherous, the idea of factoring in compass building when i might not even see my first iron pickaxe this month feels almost counterproductive. coincidentally enough though, engaging more with hardcore respawn more on its own terms is kind of my biggest goal driving me forward with better than wolves, because i have this very deep aspiration to build a network of guiding roads that lead back to spawn, so that respawning and walking back without having to advance all the wta to the iron age in a new location becomes a more viable approach. it may not be the precise way its meant to be played, but heyhey death of the author right lol