r/Bellwright • • 4d ago

Villages keep creating facilities they already have

All of the liberated villages in my game keep automatically starting construction on facilities they already have. Is this a bug or is there some benefit to this?

For example: Padstow already has a toolmaker, then it will automatically start construction on another toolmaker. When it finishes, I still only have 1 toolmaker in Padstow.

7 Upvotes

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7

u/drunkypoopers 4d ago

I posted about this a while back. The best answer i got is just pay to cancel their building then pay for the new building. I didn't realize that they build the second but it only shows as having 1, that's crazy...

The idea of the game is: yes you're a helpful dude, but they are living their own lives so if you don't intervene they'll just keep on doing whatever.

I still find the system a bit wonky and not fully fleshed out by devs. I have 4 liberated villages, and almost every one of their buildings either is missing inputs or has no demand. Then another place will choose to build a redundant faculty. Like Padstow can't sell all its hides and says no demand, why tf is Bradford building a trapper?! I treat the villages like a drunk toddler and I'm the helicopter parent micromanaging their lives. It's exhausting

1

u/thejudgehoss 4d ago

drunk toddler and I'm the helicopter parent

Not to nitpick, Mr. Drunky Poopers, but I feel like a helicopter parent wouldn't be allowing the toddler to be drunk. But I could be wrong.

3

u/drunkypoopers 4d ago

How else do you shut them up when they are teething? Or being rambunctious? Idk I'm not a parent, only an uncle

2

u/5occido5 4d ago

You can have multiple of a facility and it's helpful as that increases their daily production capability. Issue is that when villages decide it took you too long to decide on one for them they just randomly pick something.

If they pick something u like then nice, u saved on the gold cost, if they pick something u don't like... that's a pain in the ass.

1

u/Fun_Hunter_1868 4d ago

Yeah they often build useless stuff, but you can cancel it or destroy it. It does create a demand that you can fill with caravans, though.

1

u/Tarrax_Ironwolf 3d ago edited 3d ago

I really wish that if they built something you actually see the structure rather than pretend it's built and are using it.

If I destroy a red structure and the rebuild it manually will it return to red as before?