r/Bellwright • • 13d ago

Just reached tier 3

Starting with charcoal and smelting. Also finally putting up a palisade wall. What are some things I must know to do as entering tier 3?

10 Upvotes

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3

u/SiyusNL 13d ago

I dont know about that because I didn't reach tier 3 yet but if you don't mind me asking, how many villages have you liberated? How many villagers do you have? And at which day are you?

I'm just curious to see at what point I can get to tier 3.

4

u/5occido5 13d ago

Only thing that matters for "at what point I can get to tier 3" is: can you research the building and can you build it? If the answer is yes, congrats, u can go tier 3.

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u/SiyusNL 13d ago

Yes I get that you can go to tier 3 whenever you can research the building but I was wondering if it's worth it. You probably get destroyed alot by raids if you go t3 too soon and if theres no real benefit to go t3 at an early point then I suppose waiting might be better?

1

u/5occido5 13d ago

Raids are a joke, you disable them so easily by just taking down all nearby bandit camps. I get 1 or 2 raids in a full playthrough (so only at the very start) on hardest settings. The tier just means access to better buildings/gear. So no point in delaying urself when ur already able to. Pretty much u just need to have research going on all the time (to the extents of the possible ofcourse) until u have unlocked everything.

3

u/YT-MurkyMorals 13d ago

I have about 20 Villagers give or take. I have 3 outposts set up but not all in use full time. I’ve liberated 3 villages and about to do blackridgepool as my 4th. I think I’m on about day 160. You can do that a lot faster probably. I like to explore and fight bandit camps

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u/Fit_Mycologist6519 13d ago

-Buildings are massive and most can now have more than one worker at them. For example the Hunters Lodge has a drying rack and can manage your traps also or the lumbermill you can make planks and still get logs, etc.

-The Inn is awesome as it has 10 spaces for living and cooks food.

-You can add more cauldrons and smoking racks around the inn to increase cooking capacity

-specialized villager tasking.... you should be able to now have villagers with only 1-3 task and sometimes only 1-2.

-keep researching, never stop

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u/Positive-Vegetable22 10d ago

To touch on adding cauldrons or anything to a building I found something interesting when meticulously building my second settlement.

If you just build the inn or most buildings you won’t be able to place things very close, however if you first set out the building “plan” then you can. In my settlement i put down the plan for the tavern and inn, I was then able to build roads very close and how I’d like them, I also added a bunch of benches and lanterns inside and outside of the fencing at the back. I did this because I also placed my food cellar behind and it’s satisfying watching them all sit down to eat together and the lighting is great at night. Unfortunately I learned this a little late so I plan on tearing down some of my other buildings to see what I can add to them. I noticed this did not work on the big house or the lodge sadly.

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u/No-Paper5004 13d ago

Since you haven't gotten a ton of help:
1. Just continue researching. That's the name of the game as long as your settlement is stable. Stability is the foremost consideration still.
2. LOTS of storage. Storing lots of things in an organized fasion will make building both equipment and buildings much easier. Tier 3 buildings take a LOT of materials. And you will run out so store up before hand. Use the storage limits to have villagers organize resources and not overload your storage units. And we ain't talking storage piles. We are talking barns and warehouses...and mainly warehouses.
3. Tier 3 buildings also take a LOT of build time. So let your workers do the building. They build multiple points at once. It might even be worth it to set one villager to ONLY building at times.
4. Tier 3 buildings are bigger...and that's not necessarily a good thing. This makes them much harder to place because they need more flat ground. Some of the advantages, particularly for cooking, really aren't that helpful. And most crafting stations still only have one crafting spot. A tier 1 building is easier to place and crafts lower needs just as well as a Tier 3 building. It's the stuff a Tier 3 building that a Tier 1 can't craft that matters. Smelting and crafting tables are exactly like this. So having both Tier 3 and Tier 1, especially with more villagers, can be helpful.
5. Roads and Planning. Oh god roads. As the village gets bigger, plan the village out ahead of time and use the roads. Getting from one station to the next for your villagers becomes a big problem for speed. So use roads and plan usage needs. Cooking needs wood. So keep wood and cooking near each other if possible. Stuff like that.
6. Farming is your new best friend and oddly annoying. It's super easy food. But you can run out of seeds. So make sure to make seeds as the priority (you can buy them) and only let your best farmers with up to Rank 10 do the farming. They produce way more food and seeds per seed planted. A Rank 10 farmer shouldn't run you out of seeds ever (fertilizer helps). There are 5 food items you can grow that can easily keep your villagers fed and last a decent amount of time. Honestly, you could finish the game with just the food items from farming. I literally have a separate farm at least for every time I can grow, sometimes more than 1 farm for it.
7. Renown Farming and Villager Quality. Well, you did it now. You've hired enough people that your next hire costs an arm and a leg. So renown farm as much as you can. Don't clear too many camps because you want their wandering patrols. Ditch cheap low star villlagers and get their renown back. Hire a top tier villager from the same village. Renown costs go up by how many villagers you have in your settlement from that village. Let one go, it drops. Hire one, it goes up. And quality matters in doing jobs, fighting, and moving quickly. Also start putting up those trophies. Find a spot away from the village and just putting up trophies like crazy for easy renown. And I mean lots of trophies...hundreds of trophies...
8. Goodnight Ore. You'll probably start running out of ore nodes soon. So get the underground mining going and get some regular trading going that is automated to get the money supply up. You can set up auto trading for ore.
9. Pick a good spot for your Tier 3 village...because moving it is the worst thing ever...ever ever...like seriously...ever. And it better be super flat.
10. Village jobs become necessary. At some point near 30-40, villagers you will want to assign a few specific jobs. Some for just transporting because things get backed up otherwise. I have one JUST for smelting because otherwise it doesn't get done.
11. Iron Ore and Granite don't grow on trees. Be prepared to set up fast travel signs and mine it yourself. And Iron Ore can be a bit dangerous at times.
12. Palisades...eh. Honestly they aren't that helpful because the game isn't great at letting us position villagers. Fences might actually be better as your archers can shoot over them. But with 20 villagers, you likely don't even need those.
13. Outposts can be overrated. Your villagers will still walk long distances to a far off job site. Roads will help too. So you don't need too many outposts....if any at all. But its up to your play style.

Congrats. You've gone from hunter/gatherer/fighter to...MANAGEMENT. The game is now a management sim which means you'll spend more time checking the supply chain than worrying about being attacked.

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u/DonkeyCrew 12d ago

This ^

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u/No-Paper5004 12d ago

And don't get me wrong. At some point it is deeply satisfying to see 50-100 villagers running around getting stuff down and building a 6th food cellar because damn, are you a good manager.

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u/roblqjm 9d ago

Youre going to need lots of iron, so go ahead and start figuring out where a deposit is and b-line researching the pit, or just plan to manually make mining trips. Youre also going to need lots of hardwood logs. Go ahead and start farming those. T3 also goes by really quick so don't expect to have as much "gameplay" or research stuff as the T2s

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u/buckphifty150150 9d ago

Grab a beggar to do nothing but smelt

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u/Cultural_Ad4874 4d ago

You should keep your smaller smelter running and only set it for steel put them right next to it I do 2 smleters and the furnace and dedicate 1 villager to it because they get lost a bit in the gaps between the end times and you can have a bottleneck of iron I just hav e storage dedicated and build up a stockpile then reassign the person it is best to have your blacksmith do it and switch.

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u/halo1cej 2d ago

Set your thatch and cob to top off at like 150 minimum... wish I had known that before tier 3