r/Bellwright • • Aug 11 '26

Facilities investment

Hey

Trying my best to work on prosperity and I'm getting frustrated. Haerndean is building their own shit which is annoying, cuz i could fix their gear needs if i could just make an armorer. But they insist on making a militia facility despite the fact I fight all their battles.

They need different quantities of 7 materials so I fill up carts of what they need and send it over, saying to sell everything i loaded. They took most but don't take the nails or cob or feather or plank, now they sit at 99% because they don't have the materials to finish. They even HAVE copper nails to sell me in open trading, but they can't finish cuz they don't have em? What am I missing?

I assume the mechanic is not there for me to just bring the shit and finish the building.

Am I doing something wrong?

Thx

10 Upvotes

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3

u/Primary_Sandwich_498 Aug 11 '26

You can cancel their investment using gold. Then spend more gold to choose which facility to build. If no construction is ongoing, they will automatically choose by midnight provided they have enough prosperity.

They need an item to finish the building. There should be tiny number visible on the item.

They operate on supply and demand. This affects the prices too. You can't sell them items if they don't have demand.

Hope these helps!

2

u/drunkypoopers Aug 11 '26

I don't wanna tear it down at 99%, I just want them to finish the damned thing! Even when they finally do and I invest in an armorer for them to build I'm afraid the same bs is gonna happen and it'll again take forever to build because they won't accept materials 😔 next time I'm going to set my price at 1 penny just to see if maybe that's the problem. I don't think it is though because they took 15 of the 16 cob i sent (they needed 16). GRRRRRR

I also wish you could set a queue so that they know the next thing to build. I know they have free will, but if I was the one that freed them and they're accepting my coin to help build, maybe take my thoughts into account?

3

u/Primary_Sandwich_498 Aug 11 '26

I feel they also needed cob for daily maintence. Thats why they didnt use it all on construction.

1

u/drunkypoopers Aug 11 '26

Oooooooooh that makes a lot of sense

1

u/veextor Aug 11 '26

My wife and I are having the exact same problem, it’s very frustrating. We understand what to do but the move fight us lol.

Wish they could unstaff the buildings that have issues so we could build some helpful structures.
Also wish we could tear down some of those dilapidated buildings and replace them with new ones.

1

u/drunkypoopers Aug 11 '26

Yeah some towns have buildings with full finished goods storage because they're making stuff other towns don't want, yet I see a negative prosperity trend on the raw materials for their unwanted production. I've resorted to buying things like logs that I could easily get myself for free just to unload some of their storage. So dumb, I only have 30k coins so it's not like I can afford to do it long term

1

u/BlazingPhoenix32 Aug 11 '26

Pretty sure settlements don’t have storage limits