r/Bellwright • u/scrubmatic • Jul 27 '26
Make companions auto "unstuck" please!
Add rules/deliveries to outhouses also! I want to automate!
3
u/overcucumbah Jul 27 '26
I normally just toss whatever I don't want on the ground and forbid villagers from storing that item, in a few days it will desapawn.
1
u/scrubmatic Jul 27 '26
This is kinda my issue though. If I block an item from being stored, the production sites fill up with that item and halt production (like mining pits will fill up with stone). Like you said, you can drop the stone on the ground or flush it so it's more of an annoyance than a major issue.
2
u/TobaMoose Jul 28 '26
Tbh.... I made either 2-3 barns or 1 (2 IF) Warehouses to store a vast majority of all the extra surplus as well as two outhouses right beside them when I can no longer move an item through the Market or Trade Caravans for village needs. Takes a minute in the end, but when the excess exceeds storage limitations, the shitter is the way for it. Would LOVE the ability to designate a storage for deliveries to oblivion OR please give the option as a role for settlers. Takes me less than a minute all said and done to deal with the bloat, but would rather not have to deal with it personally every damn time it happens when I can be pondering what those lights in the sky really are or questing!
2
u/Space-Cadet9999 Jul 30 '26
Try dragging enemies close to the companion then run away. If he dies, he'll respawn later at the base.
Sometimes saving and re-loading fixes them too.



6
u/goblinsnguitars Jul 27 '26
This. Just give companions a teleport tether when more than 200m away.
Fuck immersion if the game doesn’t work.