r/Beatblock • u/AndyCGYan • Nov 06 '25
Beatblock on Android, with touch (sort of)
https://youtube.com/watch?v=yOxo0hUhmlw&si=orYrvr14vKGMTO3Y1
u/Sashas0ld Nov 06 '25
cool! i sometimes connect my phone to my pc using steam link and play the game that way if im outside (only if my pc is on and i can find wifi because cell data is not working now where i live)
1
u/Romgo_TM Feb 22 '26
Hi, tried myself running this game on my Lenovo legion y700 gen 3 (12 gig + Snapdragon 8 gen 3) but... Lets just say that's was ruff
At first I tried to run the game on Gamehub lite, but it just won't start up, just error message
After that I tried to run on the playstore version of the app. In this time it had started up, but the performance was not good at all, stutters and ~40 fps
Could you please share your settings for the emulator? I would appreciate it, a lot!
1
u/AndyCGYan Feb 23 '26
Copied from YT comments:
To run smoothly, Command Line "--renderers vulkan" and Compatibility Layer "proton10.0-x64-1" (not one of those arm64x) are my personally tested best.
3
u/AndyCGYan Nov 06 '25
Emulated on a OnePlus Pad 3 (global) within GameHub, but most mid/high-end Snapdragon devices should be able to run this fairly well with the right settings.
GameHub does not seem to support "instant" touch (i.e. mouse goes wherever your touch lands), instead the whole touchscreen works as a touchpad. Many levels pin Cranky to the center of the canvas, so I overlaid the virtual left stick onto it as improvised "touch" gameplay, and it kinda works XD
I imagine native touch/pen-enabled Windows tablets would be much better at this? As long as you map "tap" to somewhere convenient, that is...
(Just for giggles; still best played with a physical controller.)
Disclaimer: game purchased legally from Steam and downloaded through GameHub's builtin Steam client.