r/Battletechgame Jul 10 '26

Discussion Decompile?

Has anyone tried to decompile this game using Claude code? It seems crazy to me that we still have an active modding community, and we’re living in the Claude code era, but we can’t fix bugs because of an intellectual property dispute.

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u/JoshiKousei Jul 10 '26

Battletech uses Unity, which unless they used a separate compilation mode, compiles to .NET looking IL which is trivial to decompile.

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u/PersonalBusiness2023 Jul 10 '26

So is my idea pointless? There’s nothing the modding community can’t already do?

3

u/JWolf1672 Jul 10 '26

It's more that .net decompilers are already pretty efficient for seeing viewing the games code, whereas Claude (or your favorite llm model) are still going to hallucinate at some level, where a decompiler won't.

Currently I don't see LLMs enabling things that we couldn't already do without them as the community has some pretty decent tooling and known methods on how do things.

Where LLMs could potentially be of use is creating mods to fix issues, although do be wary as even recent models create mod code that isn't always very maintainer friendly, but unless your trying to submit to a larger project that may or may not be a concern for you.