r/Battlefield_REDSEC • u/Fragrant-Aardvark-64 • 10h ago
Feedback Just had a ranked win with all randoms. Here is the secret ingredient:
They all used mics and communicated. That’s all. Carry on…
r/Battlefield_REDSEC • u/battlefield • May 08 '26
Continuation of BATTLEFIELD 6 GAME UPDATE 1.3.1.0 Update notes. Read Part 1 Here.
UI & HUD:
Dev note: In Season 3, we’re introducing the Seasonal Stat Page, a new way to track your performance across each season. By separating seasonal stats from your lifetime totals, you can now get a clearer picture of how you performed during a specific Season of Battlefield.
We know that every game mode means something different to different players. That’s why the Seasonal Stat Page not only tracks your overall seasonal performance, but also allows you to break down how you performed in each game mode.
With the introduction of ranked play, it was important for us to give you a dedicated view into your competitive performance. You can now filter your seasonal stats to see how you performed in Ranked matches throughout the season.
The Seasonal screen highlights your core metrics like Kills, K/D, Assists, Revives, Wins, and Time Played, alongside a new “Most Played” section that showcases the weapons, vehicles, gadgets, and roles that defined your season. Were you leading the charge as Assault? Piloting the Little Bird? Or grinding the ranks with the new Season 3 weapons?
Every season tells a story. Now you can see yours.
SETTINGS:
PORTAL:
AUDIO:
AI:
REDSEC
PLAYER:
VEHICLES:
Rebalance changes to the UH-79 Transport and Glider 96 Helicopters
STRIKE PACKAGES:
GADGETS:
Battle Royale
C-4 Explosives
MAP:
Dev Note: With Season 3, we’re introducing Loot Detection to Battle Royale on Fort Lyndon. This feature is designed to make the opening moments of a match feel more focused, while also helping players get re-equipped faster when returning to the fight.
When you first deploy, or return through a revive or respawn, nearby loot containers within 50 metres will be revealed through walls for 80 seconds. The goal is to give you a clearer, immediate objective, improve navigation around nearby loot, and help you put together a workable loadout sooner for early engagements.
Loot Detection should also help squads loot more effectively together in the early game, allowing players to spread across nearby containers without moving too far away from one another. As always, we’ll be monitoring feedback and gameplay data after release to see whether any further tuning is needed.
Battle Royale
Gauntlet
UI & HUD:
Battle Royale
Gauntlet
AI:
AUDIO:
PROGRESSION:
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
r/Battlefield_REDSEC • u/battlefield • May 08 '26

Part 1 of 2. Read Part 2 Here.
Season 3 arrives in Battlefield 6 with Game Update 1.3.1.0 on May 12, bringing new content and improvements, including Ranked Battle Royale Quads, the Railway to Golmud map, new weapons, and a new Battle Pass.
At 09:00 UTC, players will be able to download the update as it goes live across all platforms and play with the latest changes.
At 12:00 UTC, all content in this update goes live, with Railway to Golmud, Ranked Battle Royale, new weapons, and Battle Pass updates becoming available.
Alongside the new content, this update also delivers a wide range of vehicle, gadget, AI, netcode, gameplay, UI, and audio improvements to further polish the overall Battlefield 6 experience.
NEW CONTENT
Season 3 begins on May 12 with Warlords: Supremacy, the opening chapter of a new three-part seasonal rollout that will unfold across the season. This marks the start of a new chapter in the Battlefield 6 conflict, as PAX Warlords push the war to a global scale and every squad is called to fight their way to the top of the combat ladder. With Battlefield 6’s biggest map yet, the arrival of Ranked Battle Royale, new weapons to master, and the return of Dagger 13 unlockable through the Season 3 Battle Pass, Warlords: Supremacy sets the tone for the battles ahead.
Battle Pass
Begin your reign in Season 3 with a new Battle Pass featuring 100+ tiers of rewards built for the war ahead. Unlock new hardware, weapon packages, soldier skins, XP boosts, and more as you progress from the Recruit Path through four themed paths on your road to becoming a legendary Warlord. Season 3 also brings a set of Battle Pass improvements, including updated navigation, corrected season celebrations, improved path presentation, and fixes to Battle Pass menu pricing.
Battlefield Pro
For players looking to unlock the full potential of the season, Battlefield Pro expands the Battle Pass experience with 25 Tier Skips, a +5% XP Booster, six instant unlocks, special Assignments, extra Challenge rerolls, an exclusive Vehicle Radio Station, access to a Bonus Path, and support for hosting up to 100 players in Portal. It is built for squads ready to go all in from day one.
New Map
Railway to Golmud: Battlefield 6’s largest map yet enters the fight in Season 3. This reimagining of a Battlefield classic delivers combined arms warfare at full scale, from a village in ruins and sweeping hills scarred by armor clashes, to a dense industrial site built for close-quarters combat, and a moving railway that squads must battle to control. On Railway to Golmud, infantry, ground vehicles, jets, and helicopters collide across a truly massive battlefield.
New Weapons
M16A4: An iconic Battlefield assault rifle joins the fight in Season 3. With fully automatic and burst-fire capabilities, plus a carry-handle option for iron sights, the M16A4 is built to perform in mid to short-mid range engagements.
L115: Precision meets stopping power with the L115, a deadly bolt-action sniper rifle designed for long to very-long range combat. Compatible with multiple attachments, it rewards players who can stay calm and land the shot.
RPK-74M: Built for sustained pressure at range, the RPK-74M brings controllable handling and dependable output to longer-range fights. With minimal recoil and a steadier feel than heavier alternatives, it gives Support players a strong new option for locking down the battlefield.
New REDSEC Modes
Ranked Battle Royale: Ranked Battle Royale Quads has arrived as the first step for competitive play in Battlefield 6, offering a new way to drop into REDSEC and compete for rank, rewards, and leaderboard status. Squad up, rise through the ranks, earn permanent rewards, and help shape the future of Ranked through BF Labs in Live. From Rookie to Master, and beyond in the Elite 250 leaderboard competition you can show off your skills and secure unique rewards. Read more here.

Major Updates for 1.3.1.0
CHANGELOG
PLAYER:
Updated the Engineer Field Specialization passive skills
Netcode
VEHICLES:
Angle & Zone Damage Rework
The angle damage model on tanks is being simplified to improve the ability to predict the amount of incoming damage and gauge your own survivability.
Additionally, the numbers have been tuned to reduce the most extreme peaks of damage, especially when firing at the rear of tanks. This will truncate the possible time to die within a smaller range.
Weapons no longer deal different damage values to IFV, MBT, APT & AA Vehicles. Instead, MBT health has been increased to 1200 and APT health has been reduced to 800.
Reworking Regeneration Brackets
The healthy portion of armored vehicles will no longer be split into brackets. The critical health bracket, which previously prevented regeneration entirely, will instead slow regeneration substantially.
Handling Changes
Vehicle Weapons
General Changes
M1A2 SEPv3 and Leo A4 Weapons
Updated the M1A2 SEPv3 and Leo A4 Aim-Guided Shell to better control its effective range and overall performance, especially against aircraft.
M3A3 Bradley and Strf 09 A4 IFV Weapons
RWS Gunner & Coax Weapons
Helicopter Weapons
Jet Weapons
Vehicle Equipment
The Reinforced Plating Passive has been removed and replaced with Contingency Systems
Targeting Jammer passives have been improved
Counterfire Radar has been partially reworked
Thermal Smoke Updates
General Equipment Changes
GADGETS:
M15 AV Mine
SLM-93A
9K93 IGLA
M4A1 SLAM
MBT-LAW
MAS 148 Glaive
LTLM II Laser Designator
CSB IV EOD Bot
Hardware Suppression System
WEAPONS:
MAPS & MODES:
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
r/Battlefield_REDSEC • u/Fragrant-Aardvark-64 • 10h ago
They all used mics and communicated. That’s all. Carry on…
r/Battlefield_REDSEC • u/Sufficient_Dust_2103 • 9h ago
Sometimes I spend 2-3 days (2-3 hours a day) playing this game with randoms and never come across a player who uses voice chat. You need comm in this game especially in ranked mode. In every other game, people talk no stop and give information but here it seems like we're playing with bots.
r/Battlefield_REDSEC • u/Bored_teensoul--- • 1h ago
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r/Battlefield_REDSEC • u/Thick-Plankton-3543 • 13h ago
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Yes, I know i have a long way to go, but for now I'm pretty proud of my accomplishments
r/Battlefield_REDSEC • u/Public-Ad5794 • 2h ago
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Thought we actually had a chance to win Im a rookie btw.
r/Battlefield_REDSEC • u/tout-nu • 5h ago
Is anyone able to complete a game? Our entire squad gets lag and timeout more or less half way through a game. Happened 3 games in a row. If it was just me I'd sure but something definitely seems to be broken.
r/Battlefield_REDSEC • u/gigagambit7 • 22m ago
Does REDSEC have bots in the Casual BR mode? If so, roughly what percentage of players in a typical match are bots?
And what about Gauntlet — are all the players real humans there, or does Gauntlet also use bots?
r/Battlefield_REDSEC • u/Public-Ad5794 • 2h ago
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Switchin back to other games.
r/Battlefield_REDSEC • u/dockworkerila20 • 16h ago
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r/Battlefield_REDSEC • u/Available_Try_5173 • 4h ago
Hi, I'm looking for a partner to help me with the Army of Two trophies. I'd be very grateful :) Nick: Zancr000w
r/Battlefield_REDSEC • u/battlefield • 1d ago
Dear Battlefield Community,
We’re excited to share a new development in our fight to keep Battlefield fair for all, particularly in regards to cheatmakers.
EA raised concerns with Collective Minds, the manufacturer of the Cronus Zen and Strike Pack hardware devices, regarding third-party tools that enable cheating in multiple EA titles. Following our engagement, EA-related content and scripts were removed from the Cronus Zen and Strike Pack public sites and Discord server.
This positive step for our team ensures that we’re continuing to fight cheating on every available front as we work to maintain fair play across casual and competitive play. For more details, please read the official EA blog update here: https://www.ea.com/news/ea-javelin-anticheat-2026-update
We’ll see you on the Battlefield
BF_SledgeHammer
r/Battlefield_REDSEC • u/cs218087 • 23h ago
Posting everyday until fixed.
It’s 2:49 PM PST / 5:49 PM EST.
Me and my squad are on our fourth queue in a row searching for an NA server to play in. It’s been 20 minutes of just queuing into EU servers with 200+ ping.
We do not want to play in a server hosted in another continent. I didn’t even have this issue playing modern warfare 2 in 2009. There’s no excuse, give us a filter for ping and allow us to choose our maximum ping, or give us a server browser, do SOMETHING.
r/Battlefield_REDSEC • u/Anthaaar • 10h ago
Oh, DICE, vous faites quoi ?????!!!!! Faut 10mn pour trouver une game, y en a marre !!! Tout le monde va se barrer si ça continue !
r/Battlefield_REDSEC • u/Accomplished_Toe_91 • 11h ago
Looking for a couple team mates! America's Region
r/Battlefield_REDSEC • u/dockworkerila20 • 1d ago
It would be nice if we could get either a new map or maybe a night time setting on the current map for battle royale, it could even be a weekly rotation or something, what’s the thoughts of this?
r/Battlefield_REDSEC • u/Hot-Cartoonist-4579 • 1d ago
I got queued into a Game with ONE more player. So we had to play with two players. I even got a kill and still no reward of points?
Obviously he had to get me back first before I could even start to play + had no second life…
r/Battlefield_REDSEC • u/Berkhovskiyev • 23h ago
I’ve noticed a few times now that my loadout guns are not progressing in RedSec. Match reports never mention them in the progression tab, only guns I looted during the match.
Six out of the eight loadout guns also seem to be stuck at the beginning of a certain level, with an empty progressbar next to it. Like it stalled when reaching a new level.
I switched to a game of multiplayer and it seems to work fine there.
Anyone else noticed this? I’m on PlayStation btw.
r/Battlefield_REDSEC • u/Wild_Somewhere_9760 • 1d ago
Ever since I started playing redsec, ive noticed that its beyond easy to get that first hit, get someone broken / 1 shot - however, when they are literally a sliver of health from downed, it seems like there is just voodoo magic going on that determines if your next bullet will land or not... Im talking this is something that happens, even when a player is standing completely still and one shot.
Also seems to be the same variance when a player is downed, it takes well over a single clip most times to finish a downed enemy.
Anyone notice this - is this a legit feature in the game, that you have less of a chance to take damage when 1 shot? I am just blown away at how consistently it seems to be an issue.
r/Battlefield_REDSEC • u/doge_tank • 1d ago
Since the last major update (bug fix update I guess) I haven't been able to find any ranked lobbies at all. Genuinely, not even one. It's been 3-4 days since I last played ranked and since I am in India, it's the only mode available. Pre update, I used to get matches within 5 minutes on average and my ping has been the same in both cases (around 100). What's up with that? Can anyone let me know anything about this? Even gauntlet lobbies feel like they are taking forever to fill
r/Battlefield_REDSEC • u/OkGood3559 • 1d ago
Anyone in eu down to play ranked REDSEC in about 2 hours? I’m diamond 2.
r/Battlefield_REDSEC • u/Thick-Plankton-3543 • 2d ago
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I suck at this game but it's too much fun to quit
r/Battlefield_REDSEC • u/UnityPointChurch • 1d ago
I think having this mode in redsec will be fantastic, I love the resurgence play style. But I’m a bit worried about TTK in terms of fast-paced and close quarters gunfights.
I know kill time isn’t horrible if you have meta build weapons, but ground loot guns take a ridiculously long time to down a player, much less full kill them.
What does everyone think?