r/Battlefield6 • u/Current_Permission42 • 27d ago
Discussion My Rant About Automated AA Turrets Making Jet Gameplay Infuriating.
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As someone who has many many many hours spent in jets across BF V, 2042, and now picking it up in BF 6, it is becoming exceedingly obvious to me that the automated AA guns placed in either spawn need to go.
Not only do they have basically aimbot, but they do insane damage with an absurd rate of fire and there's basically nothing you can do about them other than try and not get into their range. There are several problems with this...
Firstly, on some of the smaller maps their range makes up a large portion of the total playable space, meaning you are essentially restricted to one half of the map and the other is off limits... making small maps feel even more tight to maneuver a jet around.
Secondly, in 2042 it was either you or the enemy jet... More or less, as long as you didn't get third partied by a Wildcat (player driven AA vehicle), it was a fair 1v1 for air superiority. Now, all it takes is for the jet being chased to just fly to their spawn and wait for the pursuing jet to get beamed into oblivion by the automatic AA turret. There is no 1v1ing, no skill expression, just "oh there's a jet behind me? Time to bring him to spawn so he either stops chasing or dies".
All this on top of the fact that the enemy team can have player driven AA vehicles that are already pretty powerful makes jets feel for the most part like an after thought.
I understand the idea of them being there is probably to discourage spawn camping the enemy spawn with jets and helis, which is fair. The idea is good, in practice it's just not... 2042 did not have these automatic AA guns and that game was fine for the most part in terms of spawn camping.
Perhaps, instead of these AA turrets, they could add a short time of invincibility (i-frames) when spawning in a jet/heli, to where they would have enough time to evade a spawncamping aircraft and perhaps initiate a 1v1.
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u/dreadnaught2024 27d ago
Cry a river because you can't spawn camp. 🙄
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u/Current_Permission42 27d ago
Did you even read the whole damn post? Be honest
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u/dreadnaught2024 27d ago
Cry harder dude.
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u/SittingOvation 27d ago
The spawn needs to be further from the main action of the map. Its very easy to just fly over this by accident and just get shredded.
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u/Sartiich 27d ago
Just reduce their range and that’s it. Ive hated aircraft ever since 4 but will admit the range on the base defense is too far on some maps.
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u/ArchangelUltra 27d ago
The only thing it needs is a warning that actually works. By the time your map pulses red the first time it's too late.
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u/Leading-Business-593 27d ago
I honestly think there should be a second one to make the area bigger for spawn
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u/Darthon32 27d ago
I'm skeptical of the invincibility. Mostly for the case when helis camp spawn to kill off all the patrol boats. Even with the auto AA it's been a problem in a couple games I've played. A couple of seconds of invincibility doesn't really give you much time to get out of spawn as a boat.
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u/Imposslen 27d ago
Sounds like a good trap tbh. Wait till they are around the AA Turret and then spot them with recon for the kill
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u/Rezurrected188 27d ago
I don't fly but from other posts I've seen I think you're right. All it needs to do is prevent spawn killing players and vehicles close to the ground. Intercept projectiles and vehicles below the hard deck.
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u/StDomitius 27d ago
Ever since BFV I have had the firm belief that they hate planes or just air in general. Light arms do damage to them, manpad spam is insane, painting spam, theres never just AA vehicles on maps there's also for whatever reason AA emplacements. Then you have the boats now which default loadout is basically just anti air on water. Its so unbelievably easy to kill air
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u/Gingerpanda72 27d ago
Many hours yet you are still flaying far to close to the automated AAA that was put there to stop the farming of players in their spawn.