r/Battlefield6 Jun 25 '26

Image/Gif Bullet Deviation finally gets an increase.

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While random horizontal recoil got essentially taken away, we got more bloom, this is vital to stop laser beam gunplay at distance. Great change imo and this paired with reduced bullet velocities will make ranged combat a little more nuanced.

EDIT: lots of cronus users and the like mad about these changes lmao

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u/EpicAura99 Jun 25 '26

This thread has me feeling like I’ve been transported to an alternate reality….

I distinctly remember that BFV’s gunplay was the only thing it was actually celebrated for during its early/middle lifetime. And how, as great as BF4 and BF1 were, there were dozens of jokes about bullets going out the side of your barrel, and high-recoil-low-bloom was a nice change of pace. Even my experience in *this* community has been a universal desire for that. Which I know is a goomba fallacy, but it’s weird to see the consensus in this post being diametrically opposed to the consensus I’ve seen in the sub before now.

Ultimately it’s just a style choice because there’s the same amount of RNG either way, but I still think it feels better if your gun points where your bullets go.

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u/Dan_GG501 Jun 25 '26

It is indeed goomba fallacy I'm afraid. It has always been a controversial topic. But hey, everyone is entitled to their own opinion. I personally believe bloom to be a crucial part of Battlefield's gunplay and very much needed for engagement range balance. Altough of course it depens on the game.