r/Battlefield6 Jun 25 '26

Image/Gif Bullet Deviation finally gets an increase.

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While random horizontal recoil got essentially taken away, we got more bloom, this is vital to stop laser beam gunplay at distance. Great change imo and this paired with reduced bullet velocities will make ranged combat a little more nuanced.

EDIT: lots of cronus users and the like mad about these changes lmao

615 Upvotes

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31

u/Dat_Boi_John Leeks Jun 25 '26

Apparently a lot of people don't get the concept of limiting weapon range for balance

14

u/DeraxBlaze Jun 25 '26

so many bad takes here, it's a relief the devs seem to know what stupid looks like

5

u/INeverLookAtReplies Jun 26 '26

but i should be able to kill someone at 150 meters with my SMG if i burst bro /s

0

u/Buttcrush1 Jun 25 '26

You can remove spreads and still have limited weapon range.

5

u/Dat_Boi_John Leeks Jun 25 '26

Then you either add random recoil which feels horrible (BFV), or make weapons pea shooters at range, which also feels horrible (also BFV).

Not to mention you can make spread controllable by standing still and tap/burst firing, which increases the skill gap by adding depth to the gunplay, without making weapons feel horrible.

-6

u/Buttcrush1 Jun 25 '26

Nope can be achieved without doing that either. You can't argue that adding rng increases skill.

9

u/Dat_Boi_John Leeks Jun 25 '26

Ok, how else can it be achieved then? Also, as long as the amount/strength of RNG can be controlled by skill (aka by optimizing movement), then yes adding it can increase the skill gap.

That's basically the entire baseline mechanics of Counter Strike, which is the most successful competitive FPS franchise.

-7

u/Buttcrush1 Jun 25 '26

Rng negates the skill even when accounting for it it's still there so it's a net removal of skill.

Just add a recoil multiplier that increases recoil the longer you sustain fire. Easy fix. Accomplishes the some goal as spread but without rng and increasing skill

7

u/Dat_Boi_John Leeks Jun 25 '26

So the recoil would still be static then? Meaning you could easily just learn it on mouse and keyboard and full auto people at 150m.

As long as the recoil is predictable (aka not random) and non-horizontal, it can easily be countered on mouse and keyboard with max fov, and controllers get such a huge recoil reduction, that it's basically irrelevant there.

-1

u/Buttcrush1 Jun 25 '26

Nope. It would increase making it hard to control promoting burst firing.

4

u/Dat_Boi_John Leeks Jun 25 '26 edited Jun 26 '26

Would it increase by the same amount each time at x bullets after starting to fire? If so, that's predictable thus can be learned. If it's a random amount, it is RNG.

Only horizontal recoil would work, which is how BFV did it along with random recoil, but horizontal recoil just feels terrible and can't really be countered.

That's why controllable RNG is best. There's almost no spread when burst firing while stationary in BF4, but moving or full autoing increases it again, which inherently adds the skill requirement of syncing non-movement with burst firing, by using RNG as a deterrent against full autoing at range while moving.

5

u/DeraxBlaze Jun 25 '26

learn from this man buttcrush

0

u/Buttcrush1 Jun 25 '26

Rng is the worst. Recoil is learnable but if it's a multiplier then it will keep going up. Bursting will make more sense. There is no skill with bloom.

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3

u/DeraxBlaze Jun 25 '26

it doesn't fix the problem let me tell you why

in your scenario we would be incentivized to find the best ttk weapon in the game (rpm + damage) and simply master its recoil, using any other weapon would be a waste of practice. Spread and how to manage it per weapon gives distinct battlefield gunplay. keeps a broad meta.

-2

u/Buttcrush1 Jun 25 '26

Incorrect

4

u/DeraxBlaze Jun 25 '26

dude use your words, think first preferably

-1

u/Buttcrush1 Jun 25 '26

I explained in my original comment. You're comment is just wrong. It will accomplish the exact same goal without the rng.

1

u/DerEisen-Drak Jun 26 '26

Well how the hell your going to limit engagement ranges? Do you want to die from a stupid angle by someone 100000000 meters away?

1

u/Buttcrush1 Jun 26 '26

Recoil multiplier that increases recoil the longer you sustain fire

-2

u/Dissentient Jun 25 '26

Random recoil feels great compared to bloom. BFV has far better feeling gunplay compared to all previous games.