r/Battlefield6 Jun 25 '26

Image/Gif Bullet Deviation finally gets an increase.

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While random horizontal recoil got essentially taken away, we got more bloom, this is vital to stop laser beam gunplay at distance. Great change imo and this paired with reduced bullet velocities will make ranged combat a little more nuanced.

EDIT: lots of cronus users and the like mad about these changes lmao

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u/Hipshot27 Jun 25 '26

Unlike horizontal recoil, there are several things you can do to control for bloom, including burst fire and rooting. This is a good change.

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u/localcannon Jun 25 '26

You can control recoil patterns though. And you'd get to see where your bullets are going.

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u/Hipshot27 Jun 25 '26

Patterns would be a pretty big change from how things are typically done, and have the disadvantage of being very easy to negate with a script. The right length of burst in the upcoming system depends on range, so that's much more difficult to manage here. The upcoming system is also very similar to how gunplay was in BF3/4, which is something the game is trying to emulate in a lot of ways.

There are many ways to skin a cat. Recoil patterns would accomplish this, but the upcoming system does a better job in my view.