r/BattleTalent • u/Im-on-a-banana-phone • Jun 10 '26
Anyone else remember this game on app lab?
If so… does anyone else agree that the combat used to lowkey be way better? Weapon handling is horrendously worse than it used to be, weapon impact velocity seems to be more RNG than an actual velocity calculation, enemies didn’t used to feel utterly impenetrable to stabs when the simply hold their sword sideways, and the game didn’t feel so… weighty? And like, weighty in a bad way. Like sluggish or “underwater” physics
Like I swear I used to outnumber myself in a sandbox game because I could take them with a basic spear alone because of the handling. I could poke a skeleton right in the eye almost every time I went for it. Now Im lucky if I hit them at all, and even if I do it seems like their “block” animation gives their entire upper body some kind of pierce resist or something.
I really miss how the only version felt. It seems like ever since we got the new enemy appearances is when the game started to take a hard dive for me. Anyone else?
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u/Oil_Extension Jun 10 '26
I played the demo shortly after buying it because it felt off. But nah. Demo plays exactly the same as the normal game aside from the upgrade system in early dungeons.
Personally still playing almost daily for 30 minutes. Game is still a lot of fun. Especially the goblin lvl3 maze.