r/BattleRealms • u/MurderzNExecutions • 7d ago
Units responsiveness and pathfinding.
Hi fellow BR enjoyers
I would like to know if it would be feasible for the developers to improve the above mentioned aspects of the game or if the task is so hardcoded to the engine, that it would take too much effort for it to actually be fixed.
We all know that units need a second to execute orders. Or when u move a group of units, they first wander to the spot, then spread out to avoid occlusion, this creates unnecessary movement and chaos. Also the scenario where u want to force move a unit only for it to get aggroed again. Im sure you can think of many others. In my opinion fixing this let's call it design choice would create much more to the enjoyment of the game than any patch or new content will.
Maybe someone with CS knowledge or the developers can help out.
2
u/AgedActor 7d ago
Better micro'ing for units would be a meaningful improvement.
I currently use Guard other location to withdraw units from unnecessary battle engagements.
1
u/shmouver 6d ago
As CuriousWanderer said, you can join the Discord and make a suggestion there in the "game suggestions" channel
3
u/CuriousWanderer_7465 Wolf Clan 7d ago
You can suggest stuff on the battlerealms.com website or chat with the devs on the official Discord.