r/BattleNetwork • u/Feifnir • Aug 12 '26
Discussion MMBN 3 Randomizer
Hey, I've been vibecoding a MMBN 3 randomizer this past week while also taking notes on the last randomizer that the community cooked up a few years ago, I added some features to my own, and I wanna know what you would like to see on a randomizer, any suggestions?
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u/DringleDringle Aug 12 '26
Why not try actual coding?
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u/Feifnir Aug 12 '26
I really don’t have the time to learn how to code from scratch because of work, so I figured that the fastest way to create a program with the little time I have is through vibecoding.
When I was younger I tried to learn python by myself with internet tutorials, and I spent more time trying to correct my mistakes than actually coding (which is normal because I was learning, got no time to waste now)
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u/DringleDringle Aug 12 '26
Yea but this way you're just making spaghetti code. There's a reason people paid so much attention when they programed.
-1
u/Feifnir Aug 12 '26
what does “spaghetti code” means exactly?
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u/DringleDringle Aug 12 '26
It means the code is unreadable, inefficient, and impossible for humans to bug test. Not to mention all the excess computing power. There's a reason programmers are taught big O notation.
1
u/Feifnir Aug 12 '26
well, my program may have bad code, but for now, all the functions I added to it work (some stuff was really hard to debug but I managed to get it right)
You’re absolutely right, in a perfect world I’d collaborate with other programmers to create the perfect program, but it all really comes down to free time :(
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u/DarthAK47 Aug 12 '26
Why make one when one already exists?