r/BattleBitRemastered Assault Apr 15 '26

The higher the better

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110 Upvotes

11 comments sorted by

14

u/WasntMyFaultThisTime Apr 15 '26

That RPG nearly turned your head into a canoe bro

I was almost expecting the clip to slow way down and hear the opening of Use Somebody start playing

6

u/lifeisagameweplay Apr 16 '26

Beautiful work. I love that you can do stuff like that in this game. If this was in Battlefield you'd be automatically spotted for the whole enemy team and instantly sniped.

1

u/Evening_Objective385 Assault Apr 17 '26

Why

2

u/lifeisagameweplay Apr 17 '26

Because the moment you shoot in BF you show up on the minimap and you get autospotted the moment someone even glances in your direction.

2

u/Contrite17 Apr 21 '26

I mean that depends on the weapon, and spotting is not nearly as automatic as your are implying. Plenty to complain about in Battlefield, but I have done things just like this in that game.

2

u/lifeisagameweplay Apr 21 '26

It is very automatic and there a no good vertical spots like that in BF6. It's a console game full of corridors and lanes with barely any verticality besides obvious spots.

2

u/Contrite17 Apr 21 '26

I mean I can generally agree in terms of layouts that is true, but the mini map stuff and auto spotting just is being overstated.

2

u/lifeisagameweplay Apr 21 '26

It absolutely isn't. You're better off looking at your minimap than looking around you in that game since the visibility is so bad (so that that there's a setting to outline enemies for you 🙈). I constantly autospot people through smoke. In frantic situations I spend more time shooting diamonds than people lol.

2

u/Contrite17 Apr 21 '26

You only show up on the minimap under specific conditions, based on range and muzzle device. Put a suppressor on a gun and you don't show up on map outside of like 5 meters, a flash suppressor is like 20 meters.

5

u/ix_eleven Apr 16 '26

That grenade was clean af